Aka The Adventures of Kid Kleets in the US... but only for the Super Nintendo release as far as I know. This was originally an Amiga platformer, but eventually got ported to most of the early 90s consoles.
I wrote about the game once already, but I seems that I forgot to say anything about how it plays or what it even is, so I'm giving it another look.
Amiga |
The year is 1994. A sinister space pirate called Scab is scouring the galaxy in search of trophies, literally actual trophies, and this time he's set his sights on Earth.
Though I have to wonder what the hell kind of space pirate arms his ship with pistols? They've even got triggers on them. He'd have to stick a space suit on and lean out of the door every time he wants to shoot something... unless he's got some kind of elaborate pulley system set up.
3DO |
Amiga CD32 |
Amiga CD32 |
They've just been handed proof of both the existence of intelligent alien life and practical interstellar travel, and all it cost them was ONE of Earth's trophies. Ungrateful bastards.
Amiga CD32 |
Amiga CD32 |
Amiga CD32 |
SNES |
Most regions get a picture of classic Soccer Kid racing into action in the SNES game, but the Japanese version gets SUPER SAIYAN SOCCER BOY. Though after looking at it for a bit, I reckon this picture actually started off as anime Soccer Kid, and then they drew the original style head on afterwards for the other regions. There's no dithering on the arm or leg, and parts of the 'arm swoosh' have been left on the background after the edit. Though I could be wrong.
Amiga |
Amiga |
The CD32 version has him getting his fingerprints all over a giant CD instead. The kid's got no respect for storage media.
LEVEL 1 - HOMETOWN ZONE 1
Oh also, I can change his kit to any set of colours on the title screen, so that's why he'll keep changing his look in my screenshots. I get bored easy.
Amiga |
I didn't have much of a chance to even see the damn bird, never mind dodge it. It's not even doing anything clever, just flying back and forth over the trees. I only got hit because I was caught by surprise.
Amiga AGA |
I hit that skateboarder in self-defence by the way. I'm just walking down the street with a football, but it seems that everyone is out to kill me. Maybe they just hate my team, I dunno. Fortunately most of them go down in one or two shots, if I actually manage to react in time to kick the ball their way.
DOS |
Though what the fuck, is that an advert for Golden Grahams in the background there? I don't remember ever seeing that on the Amiga.
Amiga |
Why are there spike pits in the middle of the street anyway? This whole country's gone mad.
Amiga |
Each level's got a certain number of football cards hidden on it, and I need to hunt down the full set before I can get this country's World Cup piece.
Amiga AGA |
I really hate these creatures, I hate them so much.
Amiga AGA |
Fortunately my ball collects anything it touches, so I can just kick it off to grab an entire row at once. You might think it'd be awkward to drag a ball with you in a platformer, but it works surprisingly well most of the time.
SNES |
LEVEL 3 - ENGLISH COUNTRYSIDE ZONE 1
Amiga AGA |
3DO |
The 3DO version of the game looks a bit like the DOS version I reckon, though with even better colours and a CD soundtrack. It seems to take less hits to kill things too, which is nice.
Amiga AGA |
LEVEL 5 - LONDON ZONE 1
Amiga AGA |
I'm still trying to figure out Soccer Kid's place in this world. His name's on all the buses, but all the tourists are trying to kill him. Well, everyone's trying to kill him actually.
SNES |
Weirdly the SNES version of the game starts off on this level, then goes to his home town, skipping the two countryside levels altogether. If it continues like this it'll be half the length of the Amiga, 3DO and DOS versions.
Atari Jaguar |
Like the SNES version, this one starts off in London and skips levels too, it's strange.
GBA |
It seems that some bastard's repainted the town gold though. The final step in Golden Grahams' sinister masterplan maybe?
Amiga AGA |
3DO |
I've finally figured out how to deal with the birds though. I've noticed there's nearly ALWAYS one (or two) patrolling around each set of platforms, so now I'm ready for them before they even appear on screen. The game's starting to make more sense now.
Amiga AGA |
The thing about Soccer Kid, is that all of his moves take a second to set up, and the second I spend summoning the ball back to prepare a shot is a second I'm not jumping out of the way when he charges. In the end I won the fight on my last life by standing in the corner and just tapping the fire button. Not one of gaming's greatest boss fights.
LEVEL 7 - ITALIAN RUINS ZONE 1
Amiga AGA |
Actually, I wish I was collecting rings instead of food. I think the game really would be improved with Sonic's health system. I still don't know what the point of collecting this food is, it doesn't seem to be getting me extra lives or anything.
Amiga AGA |
That's it then, no more lives and no continues. I was allowed to save my game after the boss battle in London, but seeing as I'd just start with zero lives again I don't see the point in loading it up.
LEVEL 4 - ITALIAN RIVIERA ZONE 1
PlayStation |
Wait, this IS the GBA version. It was released a year afterwards (in 2003, pretty damn late for a PlayStation game), it looks the same, doesn't have the FMV intro, has the same hud, skips the same levels, has the same orange buses on the London stage... it even has passwords instead of saves.
In fact most versions have passwords instead of saves, it's weird. And annoying.
LEVEL 8 - RUSSIAN BATTLESHIP
GBA |
LEVEL 10 - TANAKA CUSTOM HARDWARE ZONE 1
GBA |
I didn't like this one much at the start, though it's got so much charm I kinda wanted to. But eventually I started to figure out how to deal with the enemies, and got the hang of using the ball, and it started to win me over. I could live without having to hunt for cards or fight those damn bosses though.
The early versions have no continues and the later ports seem to have only half the levels, but they all seem more or less equally slick to me. Even the PC version looks and sounds great. So I have to award all of them with a gold star.
Hi, really enjoyed reading this about a beloved childhood game I spent hours trying to master. I'm thinking of creating a remake for android, not sure to go original bitmap sprites or 2.5D rendered version? Any ideas, comments? kev.kscreative@googlemail.com
ReplyDeletegood, if you are a good artist to make a cleaner and more attractive display then create the remake with new graphics and please mention that the game was originally from the SNES, whereelse create it with the old sprites and it would be a great game.
Deletethank you.
Really like this article. I've just discovered it on the Amiga and love it. Never knew that it was out on the GBA as well! Thanks.
ReplyDeleteAccording to some sources, The Jaguar version was actually never released or finished.
ReplyDeleteFrom what I can tell, Soccer Kid was cancelled near the end of the Jaguar's life as Atari began to prioritise 3D titles. But after the system died an Atari fan started a company to get the rights to put unreleased Jaguar games onto cartridges and sell them, and he found that this had basically been finished. So you can buy Soccer Kid for the Jaguar on a cart in a box, unlicensed by Atari but still legit.
DeleteBut how finished it is I don't know. I wrote this in 2012 so I can't even remember what the Jaguar version's like any more!