Friday, 19 August 2022

Mega Motion (Amiga)

Developer:Extend|Release Date:1994|Systems:Amiga, DOS

This week on Super Adventures, I'm playing... uh... I think it says Mega Motion?

Mega Motion is a budget-priced puzzle game that was originally released on the Amiga in 1994, late in the machine's run, and then two years later on PC, right at end of MS-DOS's run. It was developed by Extend, and it's apparently the only game they ever made.

I have played this one before, but it was years ago when I was a tiny baby and I haven't kept hold of many memories of it. I do still have a vague recollection of what you're supposed to do in the game, but what I mostly remember is that I was eating a pack of strawberry laces at the time. In fact it feels weird to play it without them.

Okay, my first observation is that they've used an extremely 80s snare drum sample in the theme music. The gated reverb is strong with this one. 

Wednesday, 3 August 2022

Wing Commander III: Heart of the Tiger (MS-DOS)

Wing Commander 3 logo PC
Developer: Origin | Release Date: 1994 | Systems: DOS, Windows, Mac, 3DO, PlayStation

This week on Super Adventures, I'm playing Wing Commander III: Heart of the Tiger! Not to be confused with 80s hard rock anthem Eye of the Tiger.

With a title like that you might assume that it's the third game in Chris Roberts' Wing Commander series, but developer Origin had been been busy in the three years since Wing Commander II, producing three spin-offs. There was Wing Commander Academy, which was basically a mission generator for WC2, Wing Commander: Privateer, a space trading/combat sim along the lines of Elite, and Wing Commander: Armada, a strategy game with dogfighting. Oh plus there was 1993's Strike Commander, which doesn't have anything to do with Wing Commander except the name, dogfighting, and it being produced by Chris Roberts at Origin.

I've heard a few numbers for how much Wing Commander III cost, like $5 million and $10 million, but $4 million seems the most plausible to me. Either way it was apparently the highest budget video game ever when it came out, which is funny considering that it's a space combat sim. It really shows how much things have changed since 1994. Oh hang on, I've just done the research and it turns out that the highest budget video game of all time is currently Chris Roberts' space combat sim Star Citizen, which has raised $400 million.

The reason this game cost so much is because the series had progressed from floppy disks to four CDs packed with live-action full-motion video, with real Hollywood actors. The game was meant to be taken seriously and required some serious hardware to run, like a Pentium-based multimedia PC with a good SVGA video card and a double-speed CD drive, or a 3DO console. A couple of years later it got a release on the shiny new PlayStation as well, but no Sega CD or Amiga CD32 ports for this one. It almost got ported to the Jaguar, Saturn and M2 as well, but those versions were later cancelled... and not because the game wasn't selling well. In fact this was a massive success despite the fact that so few people had machines capable of running it well, and they were soon making a sequel with an even bigger budget.

SPOILER WARNING: I'll be playing the first few missions and I won't be spoiling anything past that, but these are story heavy space sims and you might end up reading something here you don't want to know about the first two games.

Friday, 15 July 2022

Crusader: No Remorse (MS-DOS) - Guest Post

This week on Super Adventures, guest reviewer mecha-neko is writing words about Crusader: No Remorse, the first of the two Crusader games! Or is Crusader: No Regret the first one and this the sequel? How do you even tell?

Crusader No Remorse title screen
Developer:Origin Systems|Release Date:1995|Systems:MS-DOS, PlayStation

While Ray's playing Wing Commander, here's another legendary DOS Origin Systems game that I haven't played yet!

Are you ready for some isometric tactical espionage action?

Tuesday, 28 June 2022

Alien Storm (Arcade)

Alien Storm arcade title screen logo
Developer: Sega | Release Date: 1990 | Systems: Arcade, Mega Drive, Master System, Atari ST, Amiga, C64, CPC, ZX Spectrum

This week on Super Adventures, I'm playing one of Sega's classic arcade titles: Alien Storm! Man, I don't like it when title screens peer back at me like this. The creature that eye belongs to seem to have problems of their own though, seeing as they're floating around space in a chunk of debris. Somehow I get the feeling they deserved it.

I remember seeing magazine ads for Alien Storm and thinking "Damn that looks crazy." Or maybe they were Alien Syndrome ads; I always get the two games mixed up. In my defence they're both Sega arcade games with gross looking aliens that ran on a System 16 board (or close enough) and were ported to everything. Anyway, I didn't really get around to playing either of them in the end, so I'm curious to see if this is going to be anything like the image I've got in my head.

One thing I'm pretty certain of is that this isn't going to be a long game. I usually try to show off the first hour or so of gameplay in these articles, but I have a feeling I'll run out of game before then so don't be surprised if I spoil the ending. Also don't be surprised if I can't actually reach the ending due to being terrible at it.

Wednesday, 8 June 2022

Wing Commander II: Vengeance of the Kilrathi (MS-DOS)

Developer:Origin|Release Date:1991|Systems:DOS, Windows, FM Towns

This week on Super Adventures, I'm playing PC space sim Wing Commander II: Vengeance of the Kilrathi, which is somehow only the second one of these games I've played. I covered the original Wing Commander back in 2014, but my site's been utterly Wing Commanderless since then.

The Wing Commander series was Chris Roberts' first space saga, coming before the Starlancer games and Star Citizen. In fact it came before the X-Wing series, FreeSpace, Star Fox... even Sonic the Hedgehog (though that last one's not actually a space sim as far as I'm aware). This particular Wing Commander game was old enough to almost get ported to the SNES and Mega Drive/Genesis... but it wasn't. In fact it's the only one of the mainline games to never get a console or handheld port. It did get a release on the FM Towns computer at least, which was well suited to the game considering that it's basically a 386 PC.

I have played the game before, a long time ago, but I don't remember playing very far, probably because it kicked my ass. And this would've been back when I was actually getting some space sim practice! It'd be fair to say I'm a little rusty right now, but I'll give it a fair shot and see if I can at least earn the right to fly the second type of spacefighter.

SPOILER WARNING: I'll only be playing the first few missions and I won't spoil anything that comes after them.

Friday, 20 May 2022

Katana ZERO (PC)

Developer:Askiisoft|Release Date:2019|Systems:Win, MacOS, Switch, XBOne

This week on Super Adventures, I'm playing Katana ZERO, a game I know next to nothing about. It might star Zero the Kamikaze Squirrel for all I know, or maybe it's 100% sugar free. I just saw it there on Game Pass and figured I'd give it a look.

Wikipedia claims that it's a 2D action platformer, which sounds good. Though it also says it's made in GameMaker Studio 2 and that doesn't seem so great... at least that's what I thought before I did the research and learned that Hotline Miami, Undertale and Deltarune were all developed in GameMaker. So I guess I should fix my broken assumptions and raise my expectations.

I definitely didn't expect this neon title screen to feature a gentle melancholy bluesy piano track. The game's described as being neo-noir and right now I can believe it. It might also have a bit of a story to it but I'll try not to spoil too much of it for you as I play through the first hour or so.
 

Saturday, 30 April 2022

Alien Breed (Amiga)

Alien Breed title logo amiga
Developer: Team17 | Release Date: 1991 | Systems: Amiga, CD32, MS-DOS, Android, PS3, PSVita

This week on Super Adventures, I'm finally taking a look at classic Amiga run and gun survival horror Gauntlet 'em up Alien Breed! I've put it off for ten years, because it's bastard hard and I suck at it, but it had to happen eventually.

It was made by developer/publisher Team17, currently better known for the dozens of Worms sequels they've made, and for keeping Epic's game store stocked with free games. Alien Breed was their second game (after Full Contact) and their first to be a full-price release. Though it did get a budget re-release, named Alien Breed Special Edition 92. Or maybe Alien Breed '92: Special Edition. It's something like that. Either way it's an interesting choice of title, considering that the movie Aliens: Special Edition was released just a little earlier...

Alien Breed 92 isn't really a special edition however, more like a remix. In fact it's basically a stand-alone expansion pack, with twice the levels of the original and tweaks made in response to feedback, and I expect that if anyone were to ask if you'd played Alien Breed, it's the special edition they'd actually be thinking of. Or maybe they'd be thinking of that Alien Breed: Evolution game from ten years back, I dunno.

I'm going to check out both the Amiga games, original and special edition, to see how different they actually are, and I'll be giving them about an hour each. Though by 'an hour' I really mean '20 minutes', because time works differently when you're being hounded by a relentless murderous swarm of unfriendly extra-terrestrials.

Semi-Random Game Box

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