On today's exciting instalment of Super Adventures, I'm taking a brief look at Snake's Revenge, the initial apocryphal sequel to Metal Gear, released only on the NES. Despite being developed by a different team, it apparently helped kick off the proper Metal Gear franchise by inspiring the original developer, Hideo Kojima, to make a return to the series and create his own sequel to wipe this one from the canon.
In fact I get the impression that this one isn't very well liked by anyone, and it's got me curious why.
Wednesday, 31 October 2012
Monday, 29 October 2012
Hotline Miami (PC)
Today on Super Adventures I'm playing something recent for a change, ultra-violent action game Горячая линия Майами... uh, Hotline Miami. I had to check to see if I'd gotten the Russian version by mistake, but nope that's the actual English language menu screen up there.
The game has a retro pixelled look and no resolution options, so these screenshots are going to look pretty bad after being resized to fit the page. Of course it was never going to look like Crysis 2, it's a cheap indie release apparently designed to look like a video game from the late 80s played on a flickery TV while on drugs, but clicking the pictures will let you see them at the optimal level of crapness the developers intended.
The game has a retro pixelled look and no resolution options, so these screenshots are going to look pretty bad after being resized to fit the page. Of course it was never going to look like Crysis 2, it's a cheap indie release apparently designed to look like a video game from the late 80s played on a flickery TV while on drugs, but clicking the pictures will let you see them at the optimal level of crapness the developers intended.
Friday, 26 October 2012
WarpSpeed (Genesis/Mega Drive)
This one was a request, which could either mean it's a hidden gem, or a steaming pile of shite someone wants to inflict on me for a laugh. I've already got a feeling I know which way it's going to go, but I'll give it a fair shot to prove me wrong.
I'm reasonably sure the game has nothing to do with Star Trek, the developers must have just thought that 'Warp Speed' sounded cool. It gives the impression that the game's going to be like Star Fox... in fast forward!
I'm reasonably sure the game has nothing to do with Star Trek, the developers must have just thought that 'Warp Speed' sounded cool. It gives the impression that the game's going to be like Star Fox... in fast forward!
Wednesday, 24 October 2012
The Legend of Zelda: Link's Awakening DX (GBC)
I've finally reached game four in the Zelda series (and the first on handhelds): Link's Awakening. Actually I'm playing the colourised DX version that came out five years later on the Game Boy Color. I've heard it's basically the same game though, except it has a little extra content and it's a whole lot prettier in screenshots.
All the other Zelda title screens so far have featured a sword placed before an epic view of mountains, waterfalls, lakes etc. but they decided to mix things up this time by replacing them with a giant... Yoshi egg?
All the other Zelda title screens so far have featured a sword placed before an epic view of mountains, waterfalls, lakes etc. but they decided to mix things up this time by replacing them with a giant... Yoshi egg?
Monday, 22 October 2012
Bubble and Squeak (Amiga) - Guest Post
It's Charlie Brown and Hobbes! No, wait, Calvin... or Dennis and... uh...
Whoever these guys are, that's not a comforting image. Bubble is barely concealing a state of panic, sweat pouring down his head and Squeak would like to let you know that nobody will ever see this child alive again, and there's nothing anyone can do about it.
Sunday, 21 October 2012
Dishonored (PC) - Guest Post
Today I'm going to buck the retro trend and play a modern game. Too many companies have been releasing games that are just dumb action-fests where you travel from set piece to set piece blowing everything up. I've decided to play a game a bit more intellectual than that, so here we go. Dishonored is a game about stabbing people in violent ways.
And yes there will be spoilers (including a small one for Portal 2 perhaps - Ray), though if you can't guess the plot twists in this game I'm guessing you haven't played anything with a story more complex than Tetris.
(Click the pictures to view them in a downright modern 1600x900 res.)
Friday, 19 October 2012
Curse of Enchantia (MS-DOS)
Today on Super Adventures, I'm taking a quick look at Curse curse of Enchantia, a point and click adventure game by Tomb Raider developers Core Design. Yeah I know I just played Beyond Shadowgate and Lure of the Temptress, but you know how it is: you spend forever waiting for an adventure game, then three show up at once.
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