I've actually played this before a few years back, but fortunately I barely remember a thing about it, so it should all be new to me.
It is necessary.
But if a child passes the test, he'll get to join Gaea as her partner and enter Eden with her. The other planets don't get to go to Eden, daddy doesn't love them enough.
Good to see the game has world maps. It's nice to have the choice to go back to previous levels if I feel like it. I might even get some branching paths later if I'm lucky.
+3, but it's unclear what I'm getting +3 of. I nearly tried biting a jellyfish, but I decided against it when it started chatting with me.
The jellyfish informed me that in this world, the rule is "only the fittest shall survive".
Also, there's three rules:
- "Fight for survival and for food."
- "Only move forward never back."
- "Evolve and become strong."
I thought this Jellyfish might have something to say to me like the other guy did, but instead he stung me! Right, he's getting a bite then. I'm going to sink my little fishy teeth into him, and establish which one of us is the fittest here.
So far this is reminding me a bit of the good part of Spore: the first level with the swimming. Before all the dancing and disappointment started.
But I still crave more! A better tail, a bigger body, a big fin sticking out of my back! I must destroy all sea life and steal their evolutionary powers. Fortunately they respawn the second I scroll the screen away, so I'm never in any danger of running out of points.
Yeah I know that rule #2 said "only move forwards, never back", but who cares about a jellyfish's rules anyway? I'm a badass fish, I eat jellyfish for breakfast. In fact that's a good idea...
It turns out that I have infinite retries, so I'm put right back on the world map to take another go. Though it did cost me half those evo points I'd spent so much time collecting. That's more of a frustration than a problem though, seeing as it only takes a bit of tedious grinding to get the points back.
Well this shouldn't be too difficult, if I can just stay out of his way.
WAY TOO MANY RETRIES LATER.
Anyway, this guy turns out to be pretty difficult to avoid, at least for me. Perhaps there's a different combination of fish parts that'd allow me to move faster, I don't know; they don't tell you how each upgrade will affect your stats.
Right now my scheme is to hide behind a wall, wait for him to charge at me and knock himself out, quickly race up here to grab a bite to eat, and dart back around the corner again. It should only take seven more trips to get back to full health. Though every time I fuck up and get bitten I lose another 15 hit points, meaning five more trips on top of that.
Switching to an amphibian has given me a new selection of upgrades to choose from, but I have to start collecting evo points from scratch again.
I was soon kicked back to the world map in shame. It seems I'm going to need air superiority to defeat this enemy, but it's going to cost me a bit to upgrade. Let me work this out: fierce jaws will cost me 1500, a new tail is 1000, a fin is 1000 and body armour will set me back 5000. A full set adds up to 8500 evo points and I earn around 15 per kill, so I'll need to kill and eat over 500 amphibians.
This might take a while.
Incidentally this is the first level I've come across in world two which hasn't been entirely flat. I can jump around, but you could barely call this a platformer so far.
Of course I ate the meat without hesitation, I need those evo points!
AN EMBARRASSING NUMBER OF RETRIES LATER.
But I've got a secret weapon. Every time I evolve, I get a health refill. So whenever the bee wears me down to half my hit points, I stick that useless horn back on and recover them. I'm basically using my evo points as health potions.
He flies off yelling "Hail Queen Bee!" which is a bit weird, but okay.
24 damage in a single hit and there's no invulnerability time remember, so she can just keep hitting me. This is why I don't feel even remotely bad about using evolution to get my hit points back.
Despite the evolution mechanic, it doesn't seem that E.V.O. has much depth to its gameplay. It doesn't have much depth to the levels either, as it's all been caves and straight roads up to this point, though I imagine that'll change as the my character evolves. Boss fights aside, the game has been a total cakewalk so far, even for me. And whatever appeal the easy stages had was quickly lost when I had to keep returning to them over and over to grind for evo to survive those damn boss fights. Those damn damn bloody damn boss fights.
But I liked the game. It's... likeable. It helps that there's no lives or continues; the game just kicks you back to the world map to have another try. Plus it's nice enough to let you save between levels, so you don't have to finish it in one sitting. It makes it very easy to just take one more go and play one more level, until you find you've finished a whole world and now there's new creatures to transform into. It's not that great of a game, but it's worth a look.
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