Saturday, 29 December 2012
I'm certain I played this game years ago, but I only have the vaguest memory of it. Something about an invisible wizard with white gloves. I couldn't even remember the name, I just saw the box sitting in a shop the other day and thought 'YES, THAT IS THE MISSING PIECE OF MY PAST!'. So I'm eager to find out what it actually is.
To be honest, I think it's a better look for him. He's lost that nasty jumper for one thing. And fortunately it seems that his magic ghost or whatever still has enough physical presence to wear his hat.
Anyway it says I need to enter each castle room and regain the good brother's body. Hopefully before the wedding. Damn, it just occurred to me that this is one of the first times I've played a game where the damsel in distress is actually the hero himself. The fair maiden definitely doesn't seem in any need of rescuing, she's not bothered who she marries.
I'm playing as a disembodied top hat and white gloves, stomping around a dungeon in smurf boots. I can walk in any direction as much as my little strip of of floor allows and I'm able to jump on things. Jumping on the barrel solved nothing though, so I moved on.
54 SECONDS OF SCREWING AROUND LATER.
I tried jumping off the petrol barrel to hit that switch, but he won't jump far enough. I tried pushing the barrel over, but he can't push barrels. So I tried pushing the candle over to the barrel, but the magician just exploded and lost a life. So much for being intangible.
You'd think the answer would be 'use the magic wand, idiot', but nope, there is no magic wand button. I pressed every button on the keyboard, then even checked the manual to be certain. The magic wand is apparently just there make it clear that he's a wizard, because otherwise you'd never know.
Well this turned out to be a dead end and there's nothing here but a switch I can't reach and a door I can't open, so I'm totally out of ideas. Well unless that potion on the shelf behind me is actually something I can use and not just part of the scenery.
ONE SHORT TRIP BACK THROUGH THE SWORD AND BUG ROOMS LATER.
Which means I've got to go back through the bug room!
ONE TRIP TO THE THIRD ROOM ON THE WALKING CHAIR TO JUMP ON THE NEW FLOATING PLATFORMS TO FLICK A SWITCH WHICH ACTIVATED A PLATFORM WAY BACK IN THE FIRST ROOM REQUIRING ANOTHER JOURNEY BACK ACROSS THE BUG ROOM VIA CHAIR TO USE THE PLATFORM TO REACH A KEY WHICH THEN OPENED A DOOR ALL THE WAY BACK IN THE THIRD ROOM AGAIN WHICH I OF COURSE JOURNEYED TO ON THE AFOREMENTIONED BUG ROOM TRAVERSING SEAT ONCE MORE LATER.
Also I found a little bunny rabbit! Perhaps knocking that mysterious carrot off the shelf will have some influence on him.
Hmm, three platforms and a large weight hanging over a wasp. You know, I think I might have figured this one out already.
You know I don't mind so much about these unfair traps, as the game's about working out puzzles as much as it is about tricky platforming, but I wish they'd scrapped the limited lives. I could get around it by loading after every screw up if I wanted to anyway, so it's just a pointless annoyance.
EIGHT MINUTES OF PUZZLE SOLVING LATER.
SOME BACKTRACKING LATER.
Though every time I walk in here I get immediately shot in the... space where his face used to be. Obviously there's something I've missed. Again.
I managed to line myself up with the pillars despite having no possible way to judge their depth, and was a mere hop, skip and jump away from reaching the shelf... but the pillar I'm standing on here instantly crumbled beneath me. GAME OVER.
This game is a total bastard, but it's a likeable one somehow. The kind you put up with because it amuses you sometimes. It requires a lot of very fast, very precise jumping, some trial and error, and luck. But hey, it kept me moderately entertained for 31 minutes and 57 seconds, so it can't be all that bad. I still don't know what any of this has got to do with necromancy though.