Saturday, 31 December 2022
Super AiG Screenshots of the Year: 2022
It's that time of year where people look back over what they've been up to over the last year and post about it on the internet. Even Steam's doing it now with their new Steam Replay feature. But I've been revisiting the last 12 months of screenshots at the end of the year since 2011, so you're probably not surprised to be reading yet another Super Adventures Screenshots of the Year!
I've gone through every post this year, skimmed through 700 images and picked out the shiny ones that caught my eye. There'll be nothing new here if you've been keeping up, but the screenshots are the best part of my site and this time there'll be fewer words underneath to distract from them. Though if you do want to go back and read the full write up, you can click the game's name to be teleported over there.
Wednesday, 28 December 2022
Oni (PC)
Developer: | Bungie | | | Release Date: | 2001 |
| | Systems: | PC, PS2, Mac |
This week on Super Adventures, I'm playing third person action game Oni, by Bungie, the developers of the Marathon, Halo and Destiny franchises! You can tell they're the ones who made it as their name is right there in the corner underneath the title.
Though hang on, it says 'developed by Rockstar' all over every copy I own, and there's no one from Bungie credited in the manual. So that's kind of weird.
It was ported to the PlayStation 2 by Rockstar Canada, so it makes sense that the logo would be on that version, but I'm not sure why it's on the PC game. I get that the credits were complicated by Take-Two acquiring the rights and Microsoft acquiring the company, but that doesn't mean it was retroactively developed by someone else! It might explain why it never made it to digital stores though.
Unfortunately Windows 10 didn't want to install it off the CD, so I ended up having to use Universal Extractor to get the files out of the installer and then run it with the fan-made Anniversary Edition. The thing includes a bunch of fixes and a huge list of mods to install, so it seems like the game has had a lot of support from its fans over the years. But it also stuck the words "Anniversary Edition" on my title screen, so I switched to playing the OniX rebuild instead. They both seem pretty authentic though from what I can tell.
I wish I could warn you about SPOILERS, though I don't think I'm going to make it that far to be honest. I remember the game having some serious difficulty spikes, mostly involving lasers. I also remember it looking kind of bad for its time, though that's maybe less of an issue 20 years later.
Monday, 28 November 2022
Operation GII (Demo) (Amiga) - Guest Post
The week on Super Adventures, guest reviewer mecha-neko has dug up something properly obscure for you. It's the demo for a cancelled Amiga first person shooter called Operation Gii! Uh, Operation G2 sorry.
All these Alien Breed games Ray has been playing has inspired me some! I'm going to play a sci-fi shooty survival game of my own.
"Are you ready to battle with rogue robots on a radio-active spaceship in our fab Coverdisk demo?"
You bet I am, Amiga Format!
All these Alien Breed games Ray has been playing has inspired me some! I'm going to play a sci-fi shooty survival game of my own.
Developer: | Psygnosis | | | Release Date: | August 1994 (Demo) | | | Systems: | Amiga |
"Are you ready to battle with rogue robots on a radio-active spaceship in our fab Coverdisk demo?"
You bet I am, Amiga Format!
Monday, 14 November 2022
Black (Xbox)
Developer: | Criterion | | | Release Date: | 2006 | | | Systems: | Xbox, PS2 |
This week on Super Adventures, I'm playing a first person shooter from the dark times of PC gaming, where first person shooters had migrated to consoles and didn't always get ported back (I'm still waiting on The Darkness and the TimeSplitters games to suddenly appear on Steam).
Black is exclusive to the Xbox and PlayStation 2, which means it never got a release that featured mouse controls and quicksaves. The game did make it onto Microsoft's backward compatibility list though, meaning that I can play it on the Xbox One with an increased resolution and presumably a more stable framerate! So that's what I'm going to do.
The game was developed by Criterion, who are more famous for racing games like Burnout Paradise and Need for Speed: Most Wanted (2012). They decided to use their own engine for it, RenderWare, which was practically the Unreal Engine of the PS2-era, allowing developers to make cross-platform games without knowing all the dark arcane secrets of the hardware. In fact it was used in almost 300 games before EA decided they wanted out of the engine licensing business. It turned up in some pretty big name titles as well, like Grand Theft Auto 3, Tony Hawk Pro Skater 3, Suikoden 3, Broken Sword 3 and Max Payne 2.
I'm sure I've played Black before, many years ago, but I only got about halfway through and my memories are really fuzzy. I remember that it had a forest level, a church level and a factory level, but that's about it. I feel like I was impressed by it somehow though. Hopefully there'll be something special about it that'll make it worth showing off, otherwise this is going to be a bit of a disappointment.
Monday, 31 October 2022
Alone in the Dark (MS-DOS) - Part 2
Today on Super Adventures, I'm going to try to beat the original Alone in the Dark!
This is the second and final part of my two-part article, so you'll probably want to check out PART ONE first. I wrote all about all kinds of stuff, even mentioned Resident Evil a couple of times.
One thing I didn't talk about though, and it's fairly important, is that the game came out in late 1992... so this is its 30th anniversary! It's getting a remake soon to celebrate and from what I can tell it's the kind of reimagining where they take all the stuff from the original game and put it to one side so they can make up a bunch of other stuff instead. I feel like it'll probably have better combat though.
Okay this is the last part of my Alone in the Dark playthrough and I'm playing this with the intent to finally finish it, so beyond this point the SPOILERS will be extensive. With any luck. I mean I can't make any promises here, you can count the number of true survival horror games I've completed on one hand, with all the fingers severed, but maybe this will be the first!
This is the second and final part of my two-part article, so you'll probably want to check out PART ONE first. I wrote all about all kinds of stuff, even mentioned Resident Evil a couple of times.
One thing I didn't talk about though, and it's fairly important, is that the game came out in late 1992... so this is its 30th anniversary! It's getting a remake soon to celebrate and from what I can tell it's the kind of reimagining where they take all the stuff from the original game and put it to one side so they can make up a bunch of other stuff instead. I feel like it'll probably have better combat though.
Okay this is the last part of my Alone in the Dark playthrough and I'm playing this with the intent to finally finish it, so beyond this point the SPOILERS will be extensive. With any luck. I mean I can't make any promises here, you can count the number of true survival horror games I've completed on one hand, with all the fingers severed, but maybe this will be the first!
Alone in the Dark (MS-DOS) - Part 1
Developer: | Infogrames |
| | Release Date: | 1992 (CD version 1993) |
| | Systems: |
DOS, PC-98, FM Towns, 3DO, Mac, Archimedes |
This week on Super Adventures, I'm playing the Guinness World Record holder for "First 3D survival-horror videogame": Alone in the Dark! I mean the original one, obviously. A sequel tried to steal its name in 2008, but the original proved too powerful and the PS3 release renamed it to Alone in the Dark: Inferno, so as far as I'm concerned this is the only true Alone in the Dark.
Well, except for the classic Uwe Boll movie I mean.
I know everyone that talks about Alone in the Dark also has to mention Resident Evil, but I think it's funny how the series both started off as critically-acclaimed genre pioneers and then suffered very different fates. Resident Evil has had seven million sequels and remakes, many of them pretty great, while the Alone in the Dark games have been racing to catch up to their own movie series down at the bottom of Metacritic. There's a bit of a disparity in how the two franchises are regarded these days, and it'd take a lot more than a terrible Netflix series to change that.
But I still remember how blown away I was when I saw the first Alone in the Dark previewed on the TV series Bad Influence! back when I was a tiny baby. It looked so much more advanced than anything I'd played on the Amiga, SNES or Mega Drive. I didn't know much about PC's at that point, but I was sold, I wanted one.
Then a few years later my family actually got a PC! I loaded up Alone in the Dark on it, pushed some furniture around, got killed by a monster, and turned it off to play Theme Hospital or Sam and Max or something instead. (I'm not a big fan of horror games to be honest). So I have played through first few rooms before, I'm very familiar with them, but otherwise I'm going into the game blind. I don't know what happens next or anything about the story.
Okay, I'm going to be playing the version I just bought off GOG (which I believe is just the 1993 DOS CD version), and I'm going to be writing about it in two parts. This first part is going to be a regular Super Adventures article where I stick with it for an hour and whine about how hard it is, but in the second part I am going to try to finish it. I want to see what this game actually is! So there will be moderate SPOILERS in the first part and hopefully some extreme spoilers in the second.
Wednesday, 19 October 2022
Mega lo Mania / Tyrants: Fight Through Time (Amiga)
Developer: | Sensible Software |
| | Release Date: | 1991 | | | Systems: | Amiga, Atari ST, Mega Drive, SNES, DOS, X68000, PC-98, FM Towns |
Today on Super Adventures, I'm finally taking a look at classic Amiga strategy game MEGA lo MANIA (or Mega-Lo-Mania). It's also occasionally known as Tyrants: Fight Through Time in the US. It's never just called Megalomania, though maybe it'll help someone find this page on Google if I mention the word anyway.
This one's by eccentric British developer Sensible Software, creator of games like Wizkid, Cannon Fodder, Sensible Soccer and Sensible Train-Spotting, so I'm expecting to see tiny men running around the screen at some point. I should probably know already if they're in it as I've played the game before, but that was ages ago, I didn't play it for long and my strongest memory of it is being amazed that I actually worked out how to do something. It's one of those games where the first challenge is the interface.
Here's some random trivia for you: when Virgin Games published the game they decided to release a tie-in single called "Mega-Lo-Mania (Goin' All the Way)" to promote it. I don't think the song has any relation to the game or anything that happens in it, but it does have the same cover at least!
Okay I'm going to play this for an hour or so to see what it's like. Which means I'll either make it through a bunch of levels or just get really frustrated on the first one, depending on whether I'm able to figure any of it out. I actually started making some progress in Populous when I wrote about that, so there's always hope.
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