Monday, 19 December 2016

Disposable Hero (Amiga)

Disposable Hero Amiga logoDisposable Hero Amiga logo
Developer:Euphoria|Release Date:1993|Systems:Amiga, CD32

This week on Super Adventures I'm finally getting around to playing classic Amiga shoot 'em up Disposable Hero! Not Disposable Heroes, that's a Metallica track from the album Master of Puppets (and a cartoony indie game on Steam).

This has been on my list of games to play since before I even had an actual list of games to play, so it's strange that it's taken me so long to get around to it. Oh right I remember now, I was trying to stick to playing games I haven't seen before, and I used to play the demo of this all the damn time back in the day. Well, probably more like three times, but that's still a lot for me.

You could probably call the game a Euroshmup, as it's by a developer from the Netherlands called 'Boys without Brains' (who were going by the name of 'Euphoria' at this point... I think), but I wouldn't because that's a horrible word. I mean it's ugly to look at and it's ridiculous when you say it out loud. Plus Shmups sound like something you'd find living down at Fraggle Rock.

The developers were also responsible for the platformer Hawkeye, which is one of the games that inspired me to make this site in the first place, way back in 2011. Well its title screen did anyway. All I remember about it now is that it wasn't great, but I'm sure this will hold up a lot better. For one thing it didn't start out as a Commodore 64 game.
  

Saturday, 10 December 2016

The Rocketeer (SNES)

The Rocketeer SNES title screenThe Rocketeer SNES title screen
Developer:NovaLogic|Release Date:1992|Systems:SNES, DOS

This week on Super Adventures I'm playing a licensed tie-in SNES game! Because I've got more curiosity than sense.

The Rocketeer is based on the 1991 comic book action movie... probably. He has the same logo, the suit looks right and it's got 'Disney' written on it so I'm assuming there's a connection. But I haven't really seen the movie, so I don't know the characters and I've only got the vaguest idea about the plot. I'm coming into this with a good amount of ignorance.

Though one thing I do know is that the SNES version is actually a port of a DOS game and those are the only two systems this particular Rocketeer game came out for. Sega owners missed out this time, though I doubt they were missing much. But hey I'll give it a fair chance to win me over, it might surprise me.

Tuesday, 6 December 2016

Dungeon Siege III (PC)

Dungeon Siege III title menu screenshot
Developer:Obsidian|Release Date:2011|Systems:Windows, PS3, Xbox 360

This week on Super Adventures, I'm taking a look at the last of the Dungeon Siege games, unless they suddenly announce a new one out of nowhere again.

The first two Dungeon Sieges were developed by Gas Powered Games, but Square Enix decided they wanted a western RPG series and bought the franchise from them, putting Obsidian in charge of making the third game. Personally I'd be more curious to see the game would be like if Square Enix made it themselves, but games like Knights of the Old Republic 2, South Park: The Stick of Truth and Fallout: New Vegas have shown that Obsidian are masters at taking other people's properties and making magic with them.

It seems they're also pretty good at making pretty main menus. It doesn't look so great in a screenshot, but in game it's all animated, with birds flying by in the background, sparkling moonlight reflected in the water, and the logo flag gently blowing in the breeze. In fact I don't even want to start the game any more, I'm just going to sit here and listen to the music and the rain for a bit. It's not the classic Dungeon Siege theme but it'll do.

Also I just noticed that the statue is of the protagonist of Dungeon Siege 1! Well the amber-haired woman with the flaming sword from the box anyway, as you can make your own characters in the DS games.

(Screenshots can be viewed at their original resolution by clicking on them. Not that their original resolution is all that great.)

Monday, 28 November 2016

Super Adventures in Amiga Disk Screens

I feel like Super Adventures has been getting a bit niche lately, so this week I've chosen a subject that likely appeals to basically everyone: Amiga game loading/insert disk screenshots! I've assembled a gallery of work from some of the best pixel artists of the 90s to present their interpretations of a 3½-inch blue square with a label and a metal shutter on.

This isn't the first time I've thought about writing this article. When I was doing research I found I'd written this on my Cannon Fodder 2 post back in 2013:
 "You know, sometimes I'm half-tempted to make a post just about 'insert disk' screens. A page full of basically nothing but pixelled floppy disks. That's when I'll know I've finally gone crazy."
So bad news, I've gone crazy. Good news, at least I'm getting this over with now. Plus it'll be nostalgic for people who've owned the system, and educational for those who didn't!

Amigas could support hard drives just fine, but most people didn't own them and the games generally weren't designed to be installed, so one of the big differences between PC and Amiga gaming in the early 90s was all the bloody disk swapping. Scroll through a dozen of these pictures slowly and you'll get an idea of what it's like to play an adventure game on the system. Keep scrolling back and forth through two or three of them over and over and that's what it's like playing a fighting game.

Saturday, 19 November 2016

Rod-Land (Arcade)

Rodland title screenRodland title screen
Developer:Jaleco|Release Date:1990|Systems:Arcade, Amiga, Atari ST, CPC, C64, ZX Spectrum, NES, Game Boy, iOS

This week on Super Adventures I'm taking a quick look at arcade action game Rod·Land! I'm tempted now to look up if there's some CSS trick I can use to display the title in color-cycling rainbow text. Though I'm not even sure if I've written it right, as sometimes it's called Rod Land and other times it's Rodland.

Rod·Land is one of the games I used to play as a kid on my Amiga, so I'm not exactly going into this blind. Though I used to cheat the hell out of it back then by pressing the 'Help' key five times and getting infinite lives; one of the few times that 'Help' button was ever helpful.

This is my first time playing through the arcade version though and I can already tell it's not quite the same. For one thing this title screen fanfare sounds terrible; it's all synth brass and clock chimes. Amiga wins this round.

Saturday, 12 November 2016

Broken Sword: The Shadow of the Templars (PC)

Broken Sword title screenBroken Sword title screen
Developer:Revolution|Release Date:1996|Systems:Windows, Mac, GBA, PSX

This week on Super Adventures I'm playing Broken Sword: The Shadow of the Templars. Not to be confused with Shadow of the Beast, Shadow of the Colossus, Shadows of the Empire, Shadow of Memories/Destiny or the Christian Slater/John Travolta movie 'Broken Arrow'. Wow, I haven't seen that film in forever, I should give it a rewatch some time.

In America the game was originally given a different subtitle: Circle of Blood. I guess shadows and Templars just didn't seem as marketable back then in those pre DaVinci Code/Assassin's Creed days. In 2009 it got another subtitle: Director's Cut, as the game was remade with extra content for PCs, phones and the Nintendo systems of the time.

This is Revolution Software's third adventure game, after Lure of the Temptress and Beneath a Steel Sky, but I've also written about In Cold Blood as I'm getting to them all out of order. Plus it's the second graphic adventure I've played this year about the Knights Templar, as I took a look at Indiana Jones and the Last Crusade back in January. There, I think I've just broke the record for the amount of games I've mentioned in an intro! I'll say Monkey Island as well just to make sure, seeing as it's inevitably going to get brought up at some point anyway.

Alright, I'm going to give Broken Sword an hour or two and take lots of screenshots, while writing up what I've been doing and what I thought about it. Same deal as ever.

Saturday, 5 November 2016

Hyperdimension Neptunia Re;Birth1 (PC)

Developer:Felistella|Release Date:2015|Systems:Windows, PS Vita

This week on Super Adventures I'm playing another RPG! But not the pretty 16-bit pixelled kind I'm afraid. I keep promising to play more retro games and yet somehow here I am playing the most modern JRPG on my site so far.

I've got no idea what I'm getting into here, as all I really know about HyperDimension Neptunia Re;Birth1 is that it's a enhanced port/remake of an older game and that it's got a shitload of sequels. Oh, I also know that the characters are the human avatars of game consoles who've all manifested as young women, because... anime.

Somehow I'm getting the feeling this one might be aimed more at blokes than ladies and there may be shameless fan service coming up, but like I said I don't really know. Though I'm feeling a bit guilty for leaving these three hovering in the air for so long, waiting for me to take that DVD off their hands, so I'll select 'NEW GAME' and see what happens.

(Click the screenshots to open them at their original resolution.)

Semi-Random Game Box

Kawasaki Superbike Challenge (SNES)
Joe and Mac - Caveman Ninja (SNES)
Jeopardy! Deluxe Edition (SNES)