3D rendered space ship? Check. 3D rendered text? Check. Yep, it's the nineties alright.

Hey, this is a proper briefing! They've given me a full map, pictures of the things I'm supposed to be destroying, a guide to what the powerups look like, the works. This is AWESOME.
They added blue stripes to the side of the Radix for safety reasons. Don't go out without reflectors and lights, kids.

What is Radix: Beyond the Void then? It's a first person shooter, but you're in a spaceship! That means you're constantly moving forward at all times, you can't sidestep, there's no gravity and you can fly!
What's that in front of me? It's moving about and I'm pretty sure it's gonna shoot me...


Looks like I'm going through that door then.

Inside, spiky moving traps! They're no match for my keen sense of timing, my accelerate button, my afterburner button or my LAAAAASERS!


The corridor has emerged into a 'room' I can't leave until I've defeated all the enemies. There's no escaping the room by flying upwards. The sky is a ceiling. Alright, proper combat tactics time!
As in all spaceship games, my tactics are dictated by my weapons. And, once again, I can only fire straight in front of me. Without any kind of lateral movement, my first instinct is to tap the fire button like mad and fly directly into the enemy. When one enemy explodes, I turn to face the next, and the next, until the room's clear. Attempting anything more stylish will result in my bouncing off all the walls like a pinball.









This is a lot easier now that I've realised that there's autofire on all the weapons. I'm fairly sure that those blue striped columns in the distance are the primary mission objective, but I'm going to have a look around first.

It's not very easy to aim like this and I keep scraping the walls.
Where did the blue stripes on my wings go?

I use the afterburner all the time to get through the levels, so this view's a bit useless all round really.




I'm getting a lot of use out of my afterburners getting lost in these corridors, but the afterburners run off the same (very slowly recharging) gauge as the blue spark weapon.


You can see on the automap that there's a narrow passage leading forwards from the large oval room behind me. That passage turned out to be the size of a letter box gap and my ship was instantly destroyed when I tried to force the ship into it without looking where I was going.
Full attention on the road at all times. Never trust your GPS.

I could load my level start save but I'm sure I'll find more weapons.

Christ, I'm bored.

I can't really be bothered to play any more. The game hasn't done anything wrong but I just don't want to see it any more. Maybe it's because it's really, really grey. Or maybe it's because I'm sick of those corridors. Or maybe it's because the music is too loud or not loud enough. Or maybe I have no idea why I'm doing any of this.
The closest games I've played to Radix are Starwing and Starfighter 3000. Starfighter 3000 gets a pass because you're freely flying around on the surface of pretty green planets and there's loads of odd weapons and secrets to find. You've got a great big colourful map with big arrows telling you where to go. In Starwing, you're always heading towards something interesting, there's ace music and sound effects blasting in your ears and you play as a cool guy and his cool pals.
In Radix I spent half of every level trying to get my bearings and the other half of the level afterburning idly trying to find the one corridor fork I hadn't yet tried.
I'm just plain not interested.
Try Descent!
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