That's some damn fine pixel art in my opinion. There's a narrator too!
Like with Prince of Persia 1, the Mac version of the game has higher resolution graphics than the DOS version. I've doubled the res of the PC screenshots, but this screen is actual size.
Sadly the marriage only lasts 11 days before everything starts to go wrong.
Wait, you don't suppose that could be...
Dragon's Lair or something? I'm dead before I can even figure out what the buttons do. I get pushed off the building like 10 times before I finally manage to kill this guy.
Perhaps they figured that anyone buying a sequel has probably already finished the first game, and is looking for more of a challenge. Fortunately there's no time limit this time, so I can fail as many times as I like. And then some.
Okay the screen to the right is a dead end, so that just leaves left.
Eventually I found that if I just stand by the edge of the screen being confused for a while, blocks rise out the quicksand for me to jump on. Then I just had to solve a simple puzzle and the skull door opened.
Well I'm sure as long as I keep going through these doors the solution to all my problems will eventually present itself.
But hey, at least the game's showing him splat now. Hah hah hah.
I guess so.
So I guess I just fucked up.
Maybe Jaffar put it there and it's magically making her sick or something. I'll be sure to stab it when I see it in person just to be safe.
I'd actually gone back and played Prince of Persia 1 a bit more after writing it up, and I managed to get all the way to the last jump of level two without a single death, before throwing the would-be prince down that hole again with one stupid slip up. And I didn't think 'wow, I'm getting better, maybe next time I'll manage it'. No, I thought 'I just wasted precious minutes with that failed run, and now I might not have enough time left to win.' And then I turned it off.
There's nothing like the possibility that secretly I've already failed, and everything I'm doing now is pointless, to kill off a guy's enthusiasm.
Hmm, the pressure plates all seem to be on the other side of the doors...
Prince of Persia was the same, but somehow rising up through those plain grey brick hallways had more charm to it than working my way down through these endless miserable caves.
It's definitely a true sequel to Prince of Persia. In both games I ended up hopelessly lost and running low on time and patience trying to find a door switch in a maze. The annoying thing is that I'd probably like the damn game if there was an 'easy mode', with no timer, some checkpoints, and a map. That way people born without the ability to feel frustration would still get their challenge, and I'd have some hope of ever seeing if the Prince gets his kingdom back.
Actually I suppose I could just check youtube...
Oh cool, it does have a happy ending! Well, more or less. Next game.