Ever notice how many title screens feature a shiny metal logo in front of a black background or starfield? Because until this month I had no idea it was so common. For some reason my site's front page has become a sea of chrome and darkness, and every new game I play seems to perpetuate it.
Doesn't matter if it's a classic Japanese fantasy RPG, a cartoony first person shooter, or even an isometric platformer about a snake eating balls, almost everything I've played lately has gotten the shiny text. Manic Miner probably would have had it too, if the game hadn't been created way back before the human race invented metal.
I'm kinda hoping for a short tutorial in game just to give me some hints, as I can imagine having two kinds of shields and two types of attacks getting confusing in the heat of battle.
There's a few other robots here to pick from, like a spider mech, and one that looks like a starfish, but I should probably get to to showing off some actual gameplay.
But I thought I'd skip that and get straight to the switches. That is some fine switch action, I love this kind of animation. Anime inspiration plus SNES limitations combining to form something new and cool.
Oh right, it seems I've been sent out on a mission to break into that space colony looking thing on the right, locate Agent Marissa, then get her out as fast I can.
Aw screw him. I've got a jetpack, he hasn't, and I'm leaving to pick on something my own size.
I don't know why they're even bothering to ask me if I'd like to continue, as who in their right mind would chose to use up a continue on level one? I'll be starting again from the beginning either way.
Oh, also I can't use it when I'm flying with the jetpack. Guns yes, sword no.
I mean come on, even the original Castlevania gives you infinite retries and no one ever complained about that game being too easy. Actually you know what, I bet someone actually has.
MUCH LATER... ON LEVEL ONE.
Oh shit I've just noticed that my mech has become a scorched sparking mess! There's no hud to keep track of my health, but I doubt this thing has many more hits left in it right now.
I should mention that despite the level being more or less a straight run to the right, I've actually been getting a lot of use out of the jetpack. The thing's pretty handy for checking out side corridors and never runs out of thrust. In fact I'm not entirely sure how all my screenshots so far have shown me standing still.
Don't get me wrong, I'm not whining about it. I'm just pointing out that some parts of the level can be cut up by weapons fire and that's a cool feature. (Except when they do it to blow me up.)
Dark Souls philosophy that later game content should only be accessible by the skilled or the very patient, which I can respect.
I wouldn't expect to see any screenshots of the later levels from me though.
EVEN LATER, AND YET STILL ON LEVEL ONE.
Man, it's giving me Terraria flashbacks, all those times I had to cut through a column of three blocks before I could step forward, one block at a time.
Still, it could've been worse. Imagine how sore their necks would've been if they'd put the thing across the ceiling.
See, this is what happens when you stick oversized shoulders and a pair of handlebars on your mech to make it look cool. Maybe there's a button here to jettison the head...
Blaster Master style. Though once I'm outside I'm stuck with just a jetpack, a pistol, and a handful of hitpoints, and these little bastards are still trying to duck under my shots. Why can I never duck under anything, huh?
I hid for a while around the corner waiting for him to give chase, but nothing happened. Cautiously I flew back up to see what he was up to and found he'd disappeared entirely. So it seems I've lost my mech, but I still have a shot at finishing this if I can just avoid being in front of any more bullets.
I must be right at the finish line now, but if I mess this up I'm going to be thrown back to the start with 20% of my continues gone. No pressure then.
So Metal Warriors then, is it any good? Well from my brief exposure to it I'd have to say... probably. It took me a while to get the hang of how it plays, but once I'd gotten over that I found myself enjoying it. It's got nice graphics, it's mostly free of frustrations (so far anyway), and there's a fair few options for the player during combat. Plus while the cutscenes are mostly there to look awesome rather than to tell an actual ongoing story, I was always glad to see them. On the other hand the lack of saves, passwords, checkpoints or even lives is a pretty big negative to me. It seems that the entire game has to be finished in one sitting and with just the five continues, which is just harsh really.
But somehow I want to keep playing it anyway and so it qualifies for my awesomely arbitrary Gold Star award. It's the fun alternative to a real rating system!
That's it, I'm all out of words now. But you're welcome to leave a comment yourself if you have anything to add about Metal Warriors, my writing, my humble site, etc.