Sunday, 4 September 2016

Ice Trek (Intellivision)

Developer:Imagic|Release Date:1983|Systems:Intellivision

This week on Super Adventures, my Star Trek 50th Anniversary Week continues with Ice Trek!

Chances of this having anything to do with 'Star Trek' aside from the name seem kind of slim, but it gave me an excuse to get an Intellivision game on my site at last. Now I get to make a new category for it on my 'Console Games' page!

The low detail nature of the game means that I can (and will) go crazy with the GIFs this time, but some of them might get a bit flickery. Game developers loved flickering back in the 80s. Just giving you a heads up.

Saturday, 3 September 2016

Stargate (SNES/Mega Drive)

Stargate SNES title screenStargate SNES title screen
Developer:Probe/Tantalus|Release Date:1995|Systems:SNES, Mega Drive/Genesis

This week on Super Adventures I'm still celebrating Star Trek's 50th anniversary by playing games that have some vague connection to the series. This one's got 'Star' in the title, it's set on another planet, and it's based on a long running movie/TV franchise, so it's ticking lots of boxes. In fact the 'Stargate' TV spin-offs were often the closest you can get to proper 'Star Trek' without getting sued by both CBS and Paramount.

But Stargate the game is an adaptation of the original 1994 movie that kicked the franchise off, released a year after the film for Super Nintendo and Genesis/Mega Drive consoles. That's the SNES title screen you're looking at up there, with its narrow resolution and extra colours, but I'll be getting around to the the Sega version as well eventually.

'Stargate' isn't a particularly great film, but it cheats by having an iconic theme by Bond composer David Arnold powerful enough to make scenes of extras walking across a desert outside of Yuma, Arizona feel like the most epic sci-fi adventure since 'Return of the Jedi'... which used the place for Tatooine now that I think about it. Anyway, if there's one thing that absolutely works about that movie it's the music, so of course the game drops it entirely, replacing it with a title theme that sounds like it's been borrowed from an Amiga game. It's not all that bad though really, here have a YouTube link if you're curious.

There'll be movie SPOILERS below this point, so stop reading here unless you've seen it or don't care.

Friday, 2 September 2016

Redshirt (PC)

Redshirt title screen
Developer:The Tiniest Shark|Release Date:2013|Systems:Win, Mac, Linux

This week on Super Adventures I'm celebrating the 50th anniversary of 'Star Trek' by playing a new Trek game each and every day! Or at least that was the plan, until I remembered that a: most of my readers don't want to see seven Star Trek games in a row, and b: I don't have seven Star Trek games I haven't played already. Also most Star Trek games are crap anyway!

So instead I'm playing seven games with a some kind of tenuous connection to the venerable sci-fi franchise, mostly just games with 'Star' or 'Trek' in the title to be honest, starting with recent indie game Redshirt by miniature microstudio The Tiniest Shark (aka. Dr Mitu Khandaker-Kokoris).

I know next to nothing about this game, but one thing I do know is that it's a sci-fi themed satire simulating Facebook... in space! So I'm not exactly the target audience, as I quit the site about the same time it started asking me what schools I went to. I ain't got no time for nosey websites. These days the closest I come to social networking is occasionally remembering to put site updates on Twitter (follow @RayHardgrit on Twitter for site updates!!)

I've seen a few of them 'Star Trek's though, so that's got to help.

(Click the screenshots to expand them to exciting new dimensions).

Friday, 26 August 2016

Chip 'n Dale Rescue Rangers (NES)

Chip 'n Dale Rescue Rangers NES title screenChip 'n Dale Rescue Rangers NES title screen
Developer:Capcom|Release Date:1991 (90 in Japan and NA)|Systems:NES

This week on Super Adventures, I'm celebrating the 25th anniversary of the Super Nintendo by playing a NES game!

Nah, not really. The SNES didn't come out where I live until 1992 so I've got nothing to celebrate yet. A NES game showing up on Super Adventures is kind of an event in itself though, because for whatever reason I haven't played one since way back in April. Of last year.

In the West this came out a few months after Super Mario Bros. 3 and a few months before the Super Nintendo, so I expect the developers likely knew what they were doing by this point (especially as it's made by Capcom!) But it's one of those games that's managed to slip by me entirely, so I've no idea what it's like or even what people think of it.

In fact I'm fairly sure I've never seen an episode of the Chip 'n Dale cartoon either, though if you showed me a picture of the characters I'd recognise it instantly. I'll even be able tell you which of them's Chip and which is Dale in a minute as the game starts off by asking me who I want to play as.

Friday, 19 August 2016

S.T.A.L.K.E.R.: Shadow of Chernobyl (PC) - Guest Post

Today on Super Adventures, I dragged my old friend mecha-neko back and made him write another guest post for you! We used to get a first person shooter a month out of him, now we get one every two years. It's fine though, he added more words to make up for it.

'sup.

Developer:GSC Game World|Release Date:2007|Systems:Windows

I'm guest poster mecha-neko and today I'm going to tell you all about a game I'm not too familiar with called S.T.A.L.K.E.R.. I played it once, a hundred years ago, but my memories are hazy. It's the perfect time for me to stalk once again!

(Since I've got a brand new GeForce 9600 GT! graphics card, these images are presented in super high-res. Click to make 'em big.)

Saturday, 13 August 2016

Tom Clancy's Splinter Cell (GBA)

Splinter Cell title screen game boy advanceSplinter Cell title screen game boy advance
Developer:Gameloft Srl|Release Date:2003|Systems:Game Boy Advance, N-Gage

This week on Super Adventures I'm finally taking a look at a Splinter Cell game! Just not the one you want.

GBA Splinter Cell came out around five months after the Xbox original and I don't see a subtitle on it so I'm presuming it follows the same plot. But have they turned it into an isometric action game or a platformer? It's a mystery.

I don't dislike sneaking around in games but I do hate it when failing stealth leads to absolute disaster, so even though I've played a lot of the Splinter Cells I didn't play them very long. All I remember about them now is nice looking shadows and a man on the radio yelling at me for ruining everything. But I played them long enough to know that the generic funky spy music coming out of this GBA game right now isn't normal. Tom Clancy games are supposed to be about serious people on serious business! Not that I'm complaining, it's nice that it's cheered up a bit since its console days.

Alright I'll give it a couple of levels, sharing my thoughts as I go, and once I've played enough to satisfy my curiosity I'll finish off with a block of words that looks very similar to a review.

Thursday, 4 August 2016

Comix Zone (Genesis/Mega Drive)

Comix Zone title screenComix Zone title screen
Developer:Sega Technical Institute|Release Date:1995|Systems:Genesis/Mega Drive, GBA, Windows

This week on Super Adventures, I'm playing a game that was requested roughly... I'm guessing four years ago. I got to it eventually, that's the important thing.

I don't know why I've been putting off playing Comix Zone for so long, but I'm thinking the fact that it's bastard hard might have something to do with it. I didn't want to start it up, get my ass kicked, and quit on the first level. Not for this game, it's far too pretty for that.

The game was ported across to systems like PC and GBA, then later emulated on others, but it's mainly known as being Mega Drive/Genesis game released towards the end of its days. The concept actually came from an Amiga demo video from 1992 called "Joe Pencil Trapped in the Comix Zone", but Amiga owners never got to play the final game! An Amiga version would've bombed in '95 though, and the Mega Drive didn't exactly rake in the cash either. I guess it was just bad timing, releasing such a two dimensional game at the point where everyone was going crazy over polygons.

Semi-Random Game Box