Wednesday, 17 March 2021

Loom (MS-DOS)

Developer: Lucasfilm Games | Release Date: 1990 | Systems: PC, Mac, Amiga, Atari ST, TurboGrafx-CD, FM Towns

This week on Super Adventures, I'm writing about Loom, one of the final point and click adventures by Lucasfilm Games (because they became LucasArts later on that year). Lucasfilm Games was actually revived this January, but only as a brand to stick on licenced third-party games, so that's not much to cheer about.

My gimmick for Super Adventures this year is that I'm playing games that have appeared in someone's top ten list, and Loom made it to #8 in IGN's Top 10 LucasArts Adventure Games list (it could've possibly made it higher, but they were listed in chronological order). You might be wondering if LucasArts even released more than 10 adventure games, and they actually did! But only barely. (Spoilers: Zak McKracken and Escape from Monkey Island didn't make their list.)

Loom's maybe not LucasArts' most famous adventure game, in fact I imagine a lot of people only know about it because of the dude with the 'Ask Me About Loom' badge in Monkey Island, but I believe it's fairly well liked. Personally though I don't have an opinion on the game, because I remember almost nothing about it. I've definitely finished it before, played through the whole thing, but I have zero memory of it past the first 10 minutes. Possibly not a good sign, but at least it'll be new to me!

As usual I'm planning to play the first hour or so of the game and then quit so I don't ruin the whole damn thing for people, but I promise you'll get more than your recommended daily amount of screenshots.

Wednesday, 10 March 2021

Handkerchief. (Demo) (PC) - Guest Post

This week on Super Adventures, rogue guest reviewer mecha-neko has returned to dredge up a forgotten piece of PC history. And this time he's even found an ancient demo of it so you can try it for yourself!

Handkerchief doesn't exactly fit in with my 'games from a top 10 list' theme I've been going with this year, as it's so obscure that even the people making 'Top 10 Most Obscure PC Games' lists apparently haven't heard about it. But whenever mecha-neko plays a game I get a week off, so I'm giving the theme a week off as well.

Handkerchief Demo PC Windows title screen
Developer:Opus Corp.|Release Date:22nd September 2000 (Full game)|Systems:Windows

Hello everyone! It's my tenth anniversary of writing for Super Adventures! It seems like just yesterday that I was rummaging through mouldy disks and finding gems like David Wolf: Secret Agent, and doing foolish things like trying out sports games.

To mark the occasion, I'm playing a much-loved game from my secret past. It's one that doesn't appear on any Top Ten lists that I can find, sorry Ray. This is Handkerchief., a demo that I used to play endlessly back in 2000, over twenty years ago!

Let's go!

Thursday, 4 March 2021

Drakengard (PS2)

Drakengard title screen
Developer:Cavia|Release Date:2004 (2003 JP)|Systems:PlayStation 2

Love. Crimson blood. Poison. Eternity. Revenge. Two. Sacrifice. Mother. Ritual. Scarlet. Prayers. Heresy. Hell. Solitude. Clouded skies. Madness. Goddess. The World. Watchers. Adore. Us.
That's what a voice says if you leave the title screen on too long... so that's different. And a little creepy. I don't know what any of it means, but then I don't know anything about this game. Except that it made it onto thegamer.com's 10 Great Games With Storylines That Didn't Make Sense list.

Oh, this week on Super Adventures, I'm playing Drakengard, or Drag-On Dragoon as it's known in Japan. The original title was considered to be wrong for a western audience, and I think they made the right call there.

The game's by defunct developer Cavia, who made an impressive number of anime games seeing as they were only around for 10 years. I mean games based on an anime or manga, like One Piece: Nanatsu Shima no Daihihō, Ghost in the Shell: Stand Alone Complex, Dragon Ball Z: Supersonic Warriors etc. They also made two Resident Evil rail shooters and the original Nier, which is actually a Drakengard spin-off.

Here's a fun Drakengard fact for you: there's apparently a model of Neo from The Matrix hidden in the game's files (Twitter link). Some more incredible trivia: a voice says "Square Enix" when the game starts up. It's not up to the standards of the 'say-gah' jingle from Sonic the Hedgehog, but it's handy if you're not sure how to pronounce the publisher's name (it's pronounced Eh-nix, not Eee-nix).

Oh, also it's the PlayStation 2's 21st birthday today, which I only just found out now. It's honestly a coincidence that I had this scheduled to be published on this exact day. A creepy coincidence.

Thursday, 25 February 2021

Micro Machines (Amiga)

Developer: Codemasters | Release Date: 1993 (Amiga)
| Systems: Amiga, NES, SNES, SMS, SMD, GG, CD-i, GB, GBC, DOS

This week on Super Adventures, I'm playing classic overhead racing game Micro Machines! It looks like it's called MicroMachines, but there is apparently a tiny imperceptible space between the words.

It seems a bit redundant to tell you it's a racing game seeing as I've already written up there that it's by Codemasters, but this was from way back in their early days when they were still allowed to dream of other genres. The title Micro Machines also seems like a bit of a giveaway, but I bet they could've found a way to turn it into a platformer if they'd wanted to. It wouldn't have been the first car platformer I've played.

Though hang on, is this actually the first Codemasters developed game I've played for Super Adventures? It doesn't seem likely, but the only other Codemasters game I can think of is Fantasy World Dizzy and that was developed by the Oliver Twins. Wow, 10 years and there's still veteran AAA developers I haven't played anything by. Though they were more of a B game dev before this came out.

My gimmick this year is that I'm only playing games that I've found on top ten lists, and Micro Machines was #6 in 1995s Amiga Power All-Time Top 100 list. Weirdly it started off down at #17 the year before but I guess it grew on them. The game started life on the NES a couple of years earlier, in 1991, but Codemasters didn't exactly have a licence from Nintendo, so they teamed up with Camerica to come up with sneaky ways to get around the lock out chip with their unlicensed cartridges. My favourite is the pass-through cart that comes with a handle to get it back out of your NES, because it's so distinctive looking. No handles on the Amiga disks though, sadly.

The NES game didn't go through quality assurance either, which made things a bit awkward when they found a bug after they'd started producing ROM chips. I don't know how many console games got a hardware patch, but this is apparently one of them as they stuck a device inside to correct the code. No chips soldered onto the Amiga disks though, sadly.

In fact the Amiga game's been a real let down so far and I haven't even turned it on yet.

Friday, 19 February 2021

Fade to Black (MS-DOS) - Guest Post

This week on Super Adventures, habitual guest poster mecha-neko has returned with another game for you. It's Fade to Black, the sequel to classic cinematic platformer Flashback from three years earlier (F2B... FB2, I see what they did there).

This year I've been playing games that have showed up in someone's top ten rankings and Fade to Black fits nicely with that as it was one of PC Zone's top ten PC action games in their August 1997 issue. In fact it was listed along with games like TIE Fighter, Quake and Tomb Raider, so it seems like it's going to be something really special!

Fade To Black Title Screen MS-DOS PC
Developer: Delphine Studios International | Release Date: 31st August 1995 | Systems: MS-DOS, PlayStation, Dreamcast

Hello there! This is Fade to Black, the sequel to Flashback: The Quest For Identity, following the continuing adventures of 90s rotoscoped polygon space hero Conrad B. Hart.

This has been on my agenda for a million years, but when I got out the DOS computer for Halloween Harry, I knew it was time for some space adventuring.

Be warned that this game continues on from the ending of Flashback so there will be SPOILERS for the ending of Flashback. Also, if you find the violent deaths of 3D prerendered men disturbing, this is not the post for you.

Thursday, 11 February 2021

Ultima Underworld: The Stygian Abyss (MS-DOS)

Developer: Blue Sky
| Release Date: 1992 | Systems: DOS, FM Towns, PC-98, PlayStation

This year on Super Adventures, I'm celebrating 10 years of the site by playing games that have earned their place on a 'top 10' list at some point. Maybe I found a game on a 'Top 10 Best Game Over Themes' list, or perhaps a 'Top 10 Most Underwhelming Sequels' list, it doesn't matter as long as they made it there.

In this case I'm playing Ultima Underworld: The Stygian Abyss which I found at #5 on PC Gamer's 1994 'Top 100', and at #3 on PC Zone's October 2000 'all-time classics' list. You could probably find it all over the place though as it's a bit legendary. It's part of the foundations that some of the biggest franchises are built on, as series like Deus Ex and Elder Scrolls can trace their lineage right back here. Tomb Raider and Minecraft too actually. Though there's a more direct link with Looking Glass's System Shock series, seeing as this is the first game by Blue Sky Productions... later known as Looking Glass Studios.

I haven't played this myself yet though, even though it seemed like an obvious choice for Super Adventures, and the main reason for that is that it looks like an absolute bastard to write about, and I'd want to do it right. Plus I haven't really played the other Ultima games and I know nothing about the series!

I checked Wikipedia however, and it turns out that Underworld was released just before Ultima VII, in 1992, and the Ultima series was 11 years old at the time. So this was a bit of a Resident Evil 4 situation I suppose, as it's an inventive and influential successor released about a decade after the original. Except here it's a spin-off, not a change in direction for the franchise, so fans of the classic gameplay weren't faced with their series making a genre shift. In fact it wasn't even originally an Ultima game at all, and they had to rewrite it during development to fit the lore and really turn up the 'ye olde English' dial.

I should mention that I'm playing the GOG version, which is presumably the CD release, and I should also mention it may include cartoony low-res spiders.

Friday, 5 February 2021

The History(s) of Video Games

This decade on Super Adventures, the site has covered around 1300 games, and I don't think I've spent enough time thinking about all the ways I could make lists with those games. Just imagine, instead of spending hours playing games, choosing screenshots, writing what happened in them etc. I could just put a bunch of game titles in a column and call it an article!

I need to put the games in some kind of order though, so I've decided for this article I'm going to sort them chronologically. This is going to be a big long list of years. Though they're not going to be the years the games were released in, they're going to be the years the games take place in.

This article is basically going to treat the games like they all take place in the same shared timeline where all the events happened, especially the ones that contradict each other. Because judging by how the number of characters added to each new Smash Bros. sequel keeps increasing, in a few decades all these games will all take place in the same universe. Unfortunately I can't mention events without mentioning events, so there may be a few minor SPOILERS here. But I'm not going to go ruining the plot of games or anything like that... hopefully.

Semi-Random Game Box

Yendorian Tales Book 1: Chapter 2 (MS-DOS)
Wild Guns (SNES)
Kingpin: Life of Crime (PC) - Guest Post