| Developer: | Westwood Associates | | | Release Date: | 1989 | | | Systems: | DOS, Amiga, C64, Atari ST, PC-88, PC-98, NES |
This week on Super Adventures, my Dungeons & Dragons quest has reached the year 1989 and I'm playing... whatever this is. It's not a Gold Box game, I know that much, but it is an official Advanced Dungeons & Dragons licenced product and it is linked to Pool of Radiance, so we're back in the Forgotten Realms again for this one.
The game's called Hillsfar and it's by Westwood Associates, the guys who would later go on to make real-time strategy legends like Dune II and Command & Conquer, along with adventure games like Legend of Kyrandia and Blade Runner. I'm considering this to be a good sign. Though at this point Westwood were mostly in the business of porting games to other systems, typically 8-bit titles to 16-bit machines like the Amiga and Atari ST, and they were apparently quite good at it.
Hillsfar itself was ported across to a fair number of computers, though it was released on fewer systems than Pool of Radiance (9) and Heroes of the Lance (13). This means that we've already said goodbye to the Master System, MSX and Sharp X1, which never got another D&D game, and the PC-88 is dropping out here as well. The Apple II and Mac aren't out yet but they both skipped Hillsfar, so their owners missed out on its big selling point: it can import characters from Pool of Radiance and export them into the next game in the saga, Curse of the Azure Bonds.
All the major Western computer RPG franchises of the time let you import saves, it was nothing exclusive to the Gold Box games. In fact The Bard's Tale lets you import from Wizardry and Ultima III, and then you can import from that game into Deathlord or Centauri Alliance. But what makes Hillsfar different is... actually I have no idea, I haven't played it yet.
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