I'm sure it can seem sometimes that as a writer and a gamer I'm basically flawless, but even I occasionally make mistakes. Like this one time I made a game blog and wrote a whole lot of terrible posts for it. And as Super Adventures reaches its second birthday, it just so happens that this is the time of year when the shame gets too much for me and I have to go back and do something about it.
So I'm going to take a look back at the site's past, at all my shitty posts that suck ass, and pick a few more of the really terrible ones to replay. It's second chance week again!
first time around, then quit on the first level because... you know, I'm reading the post again now and I can't even tell why I stopped playing. Apparently I didn't even put in enough effort to figure out that pressing start opens up my inventory, or that I could press up on the d-pad to climb ladders. Bloody hell, man.
Sadly I can't go back in time and punch myself, but I can at least give the game another chance now. Consider this post my sincere apology.
If this was anyone else's house this might seem a little convenient, but Scrooge McDuck probably has so many maps and guides and journals and other such passports to adventure like this lying in every room, that he uses genuine treasure maps as toilet paper just because he has stacks of them sitting next to the can.
I like how the game just assumes that everyone playing it will immediately know who Pete is. I mean, why are you even playing a Donald Duck game if you don't know who Pete is, right? (I have no idea who Pete is.)
Alright, it seems we've gotten three clues to work with from this ancient map, or three places to visit at least: The City of Duckburg, Transylvania, and the entire country of Mexico. You know, for some reason I always assumed Duckburg was an east coast city.
I suppose I should check out Duckburg first, seeing as I'm already there.
For some reason though Donald has traded his bullets for plungers, which are considerably less than lethal. The enemies just shake for a bit when hit, giving me a little time to sneak past them before they recover from the shock and carry on with whatever they were doing. These dogs mostly seem to spend their days standing in the street, absolutely still, on the off chance that I'll walk by and they can fire tomatoes at me.
You know, I've no idea why the no-kills thing bothered me so much the first time around. Enemies can be incapacitated long enough to slip past them comfortably, so what's the issue?
But this time I've noticed something I didn't originally catch: Donald put a little green flag down on the pavement when he reached the end of the level. It might just be a checkpoint, but I'm going to see if I can use it for anything.
But where on Earth can I find climbing equipment? Well my first guess would have been 'Duckburg' seeing as it's a thriving metropolis filled with shops, but seeing as I've tried that already I think I'll go with Mexico.
Anyway, here I am in Mexico. Nowhere in particular in Mexico I guess, just in a desert somewhere. But the clue said to go here, so I'm sure if I keep walking to the right long enough I'll stumble across something eventually.
ONE LOST LIFE LATER.
So I guess now I have to add 'hero key' to my shopping list. She tells me a team of explorers travelled to Duckburg with it earlier, so I suppose I need to get this climbing equipment before I can find them. Maybe Dracula has some gear he doesn't mind letting me borrow. To Transylvania!
BUT THEN, IN TRANSYLVANIA.
Then the next time I reached his point, the exact same thing happened. Cool looking trees though.
LATER, AT THE SAME RIVER.
At least enemies don't knock you backwards in this when you're hit, otherwise this could get really frustrating.
LATER, INSIDE DRACULA'S CASTLE.
Though hang on, I need something to blow up the wall with, right? Remember that detonator just sitting in the middle of nowhere in Mexico? Maybe I can get some use out of that, if he can dig out the dynamite too.
I suppose I could go try Duckburg again, just for the sake of making absolutely sure I haven't missed anything.
Damn, this ancient map is pretty prescient. It has clues relating to people who wouldn't be born for hundreds of years and can only be used at the exact time all these people standing in the places I need them to be. Which is right on this very day.
Obviously this means I'm the chosen one. If I gave this map to Pete he wouldn't have a clue what to do with it.
The way that I didn't even hesitate to leap makes me think that some visual clues are missing here; it looks too much like the other places I've had to drop down at. Or perhaps I'm just getting tired.
I tried jumping over him in the end, and the turtle sprang out of his shell and smacked me in the face. I walked past while flicking, problem resolved!
Anyway, to Transylvania! Oh crap, there's no flag here, I'm going to have to go do both the cable riding and skyscraper jumping levels again, only backwards.
Actually, on closer inspection, that bat looks suspiciously like a dog.
I'm starting to think the game wants me to jump down this hole, as I can't see anywhere else to go, but last time that happened I ended up plummeting from a skyscraper so I'm a little hesitant. I've got two lives left though so I'll give it a shot.
I've been having this problem with the healing items dropped by enemies too. Unless I run up immediately to grab them they'll often flicker out of existence in front of me. I guess the food goes bad if sits the floor any longer that that.
Obviously there's some puzzle to it I'm just not seeing, but I haven't got the faintest idea what it could be.
EVEN LATER STILL.
Well now I know that the red bricks tend to contain bubblegum ammo when I shoot them (except for this last one which seems to have glitched out on me), and I've also learned that the guy only explodes into ghosts if I move while he's doing that smug grin at me. This isn't helping me in the slightest though, as the guy's immune to my bubble shots!
I lost my last life trying to figure this out, but at least now I know the game has continues. No saves or passwords, just continues. Aw fuck it, I'm going to watch a smarter person than me show how it's done on youtube.
You know how some puzzles can seem so obvious and logical in retrospect? This is the opposite of that. This is just bullshit.
The damn game made me turn the switch in my brain from 'use logic' to 'try dumb shit' and I hadn't switched back yet!
I did try out the popcorn ammo by the way, which was suggested in the comments on my last 'attempt' at the game, and it turned out to be a five way shot. Which would be pretty handy if it didn't burn through five ammo with each and every shot. I'm going to hold on to that until I really need it.
Of course it's another one of those vague treasure maps though, that just says things like "Egypt" or "South Pole" or "Viking Ship" and expects me to figure things out myself from there. Wait, Viking ship?
Actually I do know what's weirder: the fact that those kids managed to land a biplane on this thing.
This is actually a (surprisingly rare) appearance of the slippery slidey ice world on the site, though to the game's credit I didn't even realise until I reached the end of the level, let go of the controls, and went skidding across the ice.
If these goons are so good at getting around, how come they're waiting around to ambush me instead of getting the treasure themselves, huh?
I've got two hit points left and three lives, but I'm all out of patience so I'm turning this off now. Shame I can't save my game.
QuackShot is actually pretty decent for what it is, I have to admit. I was way way too harsh on it first time around. It's far from my favourite platformer, but it controls well, the levels are reasonably varied, and most of the time it felt like a fair test of skill, rather than a memory test. Plus it looks pretty decent for 1991, and the music... exists. There's far worse games out there than this.
But should I give it a gold star when I don't much feel like ever going to that door level again? I think the fact that I even played as far as the maze level when I had a perfectly reasonable place to quit after the Dracula fight makes me think... maybe. Plus I could always just get over myself next time and use a bloody walkthrough.
Man, I'm just giving these away lately. I've gone soft.
Comments, criticism and opinions about QuickShot, my post, or the site in general are always welcome! Especially if you post them on a different website entirely so I get free advertising.