| Developer: | SSI | | | Release Date: | 1988 | | | Systems: | DOS, C64, Apple II, Mac, PC-88, PC-98, Amiga, Sharp X1, NES |
This week on Super Adventures, I'm back with another Advanced Dungeons & Dragons game. In fact I've finally reached the first of Strategic Simulations, Inc.'s legendary Gold Box RPGs: Pool of Radiance!
Or to give it it's full name, Pool of Radiance: A Forgotten Realms Fantasy Role-Playing Epic, Vol. I.
I'm still learning about Dungeons & Dragons, but one thing I already know is that it features a multiverse of campaign settings made by different creators, like the Forgotten Realms and Planescape, and... other ones. For AD&D's first decade the default setting had kind of been Gary Gygax's Greyhawk, seeing as he co-developed D&D and co-founded its publisher TSR, but he'd just been forced out of his own company so using that would've been awkward for all kinds of reasons. So Pool of Radiance takes place in the newly introduced Tolkienesque medieval fantasy world of Forgotten Realms, a place I actually know pretty well from games like Baldur's Gate and Neverwinter Nights. That's about as far as my nostalgia goes though I'm afraid. I never played the D&D Gold Box games, I've got no fond childhood memories of them, and I haven't acquired a tolerance for their ancient interface.
I did play a bunch of classic '80s CRPGs recently though, which you can read about in my previous article. Basically what usually happened was that I spent a bunch of time doing the research and putting together a decent six-character party, and then they all got wiped out on the first floor of the dungeon. Or they died on their way to the weapon shop. One time they were killed on the front step of the adventurers' guild you start off in. One time they were attacked inside the building. '80s CRPGs really hated their players.
But I'm sure Pool of Radiance will be different. This will be the one I actually make some progress in!
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