Wednesday, 6 October 2021

The Sims (PC)

Developer: Maxis | Release Date: 2000 | Systems: PC, Mac

This week on Super Adventures, I'm playing The Sims! The original game from the year 2000, installed right off the CD I bought and played it from years ago. In fact I don't even think you can buy this digitally, which sucks. I haven't got any of the expansions but from what I've heard I'm probably better keeping my installation light. At least if I want to avoid suffering long loading times and crashes.

My Super Adventures gimmick for this year is 'games that have appeared on a top ten list' and I found The Sims on an old list of bestselling PC games ever, right up at number 1. It kicked the ass of all the previous 'Sim' games like SimCity and SimAnt, and I can see why. It's pretty much the most relatable video game ever made as it's simulating everyone's normal life, to a degree that no game had ever managed up to this point. This time you're controlling the people who live in the SimCity, the tiny Sims that complain about crime and traffic all the time, and you get to dress them up and buy them microwaves and stuff!

To be honest I've been meaning to write about the game forever, but it's always been too daunting for me. Other people always manage to construct insane narratives around their Sims' lives and I know my own playthrough is going to be depressingly sedate and uneventful by comparison. I just don't have it in me to torture my little computer people! I'm not going to let them use the oven and burn the house down, I'm not going to seal them up in a wall in a puddle of their own urine, and I'm definitely not going to build a swimming pool and then delete the steps when they're in. So really, what's even the point of this?

But eventually I came to an epiphany: if nothing interesting happens then that's the game's fault, not mine! I'm just going to play it as boring and normal as possible and if see if the various interacting simulations can give us some entertainment. C'mon game, amuse me!

Wednesday, 29 September 2021

Super Adventures in Face Editors III

This week on Super Adventures, it's been exactly one year since my second article about video game character creators and six years since the first, so this feels like the right time to bring the trilogy to its epic conclusion.

But this time around I'm not going to write paragraphs of text for each game going on and on about what sliders they have and how many hairstyles they include etc. You can check out the other two articles if that's what you're after:

And I'm not going to spend ages trying to accurately recreate a specific character either, getting each of the shapes and proportions exactly right. No, this time I'm just going to push the sliders to their limits and make some aliens! Or monsters. I'll take whatever I can get.

Well that's my plan anyway, but how many character editors actually have the power to create a truly alien looking creature? I'll need colourful skin tones, excessive proportions, weird hairstyles, pointy ears, bumpy foreheads... I predict Oblivion's going to do well.
 

Monday, 16 August 2021

Cat Quest (PC) - Guest Post

This week on Super Adventures, guest reviewer mecha-neko is playing a game about a cat! I'm as shocked about it as you are.

My gimmick for this Super Adventures this year is that I'm only playing games that have made it onto a top ten list, but mecha's not restricted by my self-imposed limitations, so he does what he wants. Though I went and found a top ten list with Cat Quest on it anyway! It's on MacRumour's Top 10 iOS Games Released in 2017, along with games like Fez, The Witness and The Binding of Isaac. So if you like those games, maybe it's worth reading about this one.

Cat Quest PC title screen
Developer:The Gentlebros|Release Date:8th August 2017|Systems:Windows, Mac, iPhone

Hello everyone! It is August once again, which means it's time for a cat game! This time, the internet seems to have provided the cattest game of them all, Cat Quest!

We've got cute cats on the title screen, peppy music blasting out the speakers - everything's set for one colourful kitty caper!

Click the images to enlarge!

Thursday, 29 July 2021

Dragon Quest VIII (PS2) - Part 2

This week on Super Adventures, I'm learning that Dragon Quest VIII is a very long game. So long that I'm going to have make a second article just to reach the second town.

I'm looking for the right place to stop playing, hopefully somewhere that looks cool and has a third party member to recruit. I mean how am I supposed to tell people I've got opinions about the game with a straight face when I've only gotten as far as running around a cave with my buddy Yangus?

If you want to read PART ONE instead just click that text.

Wednesday, 28 July 2021

Dragon Quest VIII: Journey of the Cursed King (PS2) - Part 1

Developer: Level-5 | Release Date: 2006 EU (2004 JP, 2005 NA)
| Systems: PS2, Mobile, 3DS

This week on Super Adventures, I'm playing another Dragon Quest game! In fact this was the very first main Dragon Quest/Dragon Warrior game released here in the UK where I am, so that's why it's just called 'Dragon Quest' up there. (The first game in the series released in Europe was Dragon Warrior Monsters in 1999 if you're curious).

To everyone else though this is Dragon Quest VIII, the eighth game in the legendary RPG series... though it is the first to be made by Level-5. The original five Dragon Quest games were by Chunsoft, then Heartbeat took over for six and seven, and now Level-5 has become the third developer to take the reigns. Like the last two games it came out pretty late in its console's life (JRPGs take a while to cook I guess), but at least it wasn't last gen on arrival this time! Well, except for when it finally arrived in Europe two years later.

I've been playing games from 'top 10' lists this year, and I found Dragon Quest 8 at #4 in Metacritic's top 10 PS2 RPGs list, between Persona 3 FES and Persona 4 (the number 1 game is Final Fantasy XII if you're curious). DQ8 and I have never really gotten on, I got frustrated early on by its combination of unskippable cutscenes and 'guess what NPC you have to talk to' gameplay, but I figured that if everyone else likes it so much I should probably give it another shot. And by 'shot' I mean I'm probably going to be stuck here playing it for five hours or more. But if it hasn't won me over by then, it's a lost cause.

Wednesday, 21 July 2021

System Shock: Enhanced Edition (PC)

Developer: LookingGlass | Release Date: 1994 | Systems: DOS, Mac, PC-98 (EE version: Windows)

This week on Super Adventures, I'm checking out the original System Shock, a game I've somehow never played. Well okay maybe I put it on for five minutes once and got scared off by the controls, and I did play the demo of the remake, but this is something I'm mostly clueless about. It's a big gap in my important video game knowledge. I mean up to this point I assumed I'd be playing as the guy with the chunky metal headwear from the box cover, but that's apparently a Cyborg Elite Guard. Seems like the player character is the guy in the sneaking suit on the right.

My gimmick for Super Adventures this year is that I'm playing games that have appeared on someone's top ten list and I found System Shock at #9 on PC Gamer's Top 100 from 1996... even though it actually came out in 1994. I guess it's the kind of game that takes a while to win people over.

System Shock was LookingGlass's next immersive sim or '0451' game after the Ultima Underworld games and introduced something absolutely crucial to the genre: a door locked with the code 451. There are many things locked with the code 0451 in many games, but this is its origin. The game probably introduced other things too, I'll let you know if I spot anything.

I'll be playing Nightdive's Enhanced Edition, which is an entirely different thing to Nightdive's upcoming remake. It's basically the same as the original game, just with modern resolutions, redefinable controls, video options, that kind of thing. They likely even patched a few bugs while they were at it. Plus it comes packed with lots of bonus features, like artwork, guides, the soundtrack (in MP3, FLAC and MIDI!) and even an interview with Warren Spector, which I need to remember to watch. It also includes the original version of game and a copy of DOSBox to run it in, just in case the Enhanced Edition isn't authentic enough for you. Very handy if you happen to be taking screenshots to compare versions.

Okay, I usually play games for an hour or so, but I suspect this is going to need a bit longer than that. I'll keep going until I've finished the first floor, or at least succeeded at something. I'm sure someone will eventually want me to flick an important switch and I will make sure that switch gets flicked.

Wednesday, 14 July 2021

The Lawnmower Man (SNES) - Guest Post

This week on Super Adventures, virtual game reviewer mecha-neko has returned with a quick look at perhaps the best video game to ever have the word 'lawnmower' in the title. It's probably better than a lot of games with 'man' in the title as well, like Superman 64, the DOS version of Mega Man, that Amazing Spider-Man game from 1989, and The Running Man. Though this and The Running Man would both make it onto anyone's "Top 10 Video Games Based on a Stephen King Story" list, because as far as I know there's only ever been five of them.

By the turn of the millennium a technology known as VIRTUAL REALITY will be in widespread use. It will allow you to enter computer generated artificial worlds as unlimited as the imagination itself. Its creators foresee millions of positive uses - while others fear it as a new form of mind control...

The Lawnmower Man snes title screen
Developer:The Sales Curve|Release Date:8th November 1993|Systems:SNES, Mega Drive, Game Boy

Hello, everyone! I'm going to take it easy and play a 16-bit movie license today. This game was recommended to me because it has flashy graphics and fancy effects. The person recommending it to me hadn't actually played it themselves, but what can you do?

I'm not going to go in-depth talking about the original film. In fact I played the game before having seen it! But I'll warn you about potential spoilers for it anyway now if you'd rather not read anything like that.

Semi-Random Game Box

Outcast (PC) - Guest Post
Osman (Arcade)
The Nomad Soul (PC) - Part 2