I played the first Wai Wai World game a few months back, and while it was alright, it had massive room for improvement. Getting all the most famous Konami characters together in one crossover platformer is a great idea, and I hope this sequel comes closer to doing the concept justice.
Thursday, 15 November 2012
Tuesday, 13 November 2012
Super Godzilla (SNES) - Guest Post
Now that I've angered the entire fanbase, lets check out Super Godzilla. That's some really cool pixel art behind the title. This has to be a great game... right?
Friday, 9 November 2012
007 Games Part 13: Nightfire (PC)
Super AiG's Guide to Every (old) James Bond Game Ever, Finale
This is the last Bond game post for a long while, I promise you. Just two more Nightfire games and then we're done. Normal service will resume shortly.
Game 25 - Nightfire (2002)
Formats: PC, Macintosh.
Finally another Bond game for computers, after 10 years of total console domination. This probably follows the same storyline as Eurocom's console version of Nightfire, but it's definitely not a straight port. This is a separate game created by Borderlands developer Gearbox Software, who should hopefully know a bit about making a first person shooter.
Click the pics to view them at a slightly more civilised resolution.
Thursday, 8 November 2012
007 Games Part 12: Nightfire (PS2)
Super AiG's Guide to Every (old) James Bond Game Ever, Volume 12
Game 24 - Nightfire (2002)
Formats: Game Cube, PlayStation 2, Xbox.
Hey, Brosnan's back. Well, his likeness anyway. He'd been replaced the year earlier in Agent Under Fire by an overly smug Bond impersonator, but we're back with the real deal now.
Like the last game, this was released exclusively for the three sixth-gen consoles left standing at the time (poor Dreamcast never got a Bond game), and I'm playing the PS2 version.
Wednesday, 7 November 2012
007 Games Part 11: Agent Under Fire (PS2)
Super AiG's Guide to Every (old) James Bond Game Ever, Volume 11
Game 23 - Agent Under Fire (2001)
Formats: Game Cube, PlayStation 2, Xbox.
Today's Bond game is Agent Under Fire, (aka. James Bond 007 in... Agent Under Fire™, according to the side of my game box), the first game by future Dead Space developers Visceral Games. This was the first Bond game to hit the sixth generation consoles, (computers had to sit this one out again) and I'm going to be playing it on the PlayStation 2.
There was no Bond film to tie in with the year this was released, but instead of adapting one of many untapped classics like Dr No, You Only Live Twice, or Octopussy, they decided to just make up their own story instead. Probably one with lots of gun fights.
Tuesday, 6 November 2012
007 Games Part 10: The World is Not Enough (GBC)
Super AiG's Guide to Every (old) James Bond Game Ever, Volume 10
Game 22 - The World is Not Enough (2001)
Formats: Game Boy Color.
Only one Bond game today, the Game Boy Color adaptation of The World is Not Enough, released a year after the PlayStation and N64 games. I can only hope that the rest of the game matches the... quality of its title screen.
Monday, 5 November 2012
007 Games Part 9: The World is Not Enough
Super AiG's Guide to Every (old) James Bond Game Ever, Volume 9
Two more Bond games today, one for the PlayStation, one for the Nintendo 64, and both based on the film The World is Not Enough, which came out the year before. Again computers have been completely left out, as the PC version of the game was cancelled.
Game 20 - The World is Not Enough (2000)
Formats: PlayStation.
This one's by Black Ops Entertainment, the same folks who made the less than amazing Tomorrow Never Dies, but I'm hoping they've learned from that game's mistakes. Hey it's got a better title screen at least. Still no multiplayer though.
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