Today I'm having a look at Core Design's original Tomb Raider. I have to call it that, because Crystal Dynamics decided to go and reuse the name in 2013 for a prequel, demonstrating a fundamental lack of understanding about what names are actually for (hint: they're an identifier to allow people to refer to specific things without ambiguity or confusion).
Here, you can load the surprisingly mellow Tomb Raider theme up in youtube and have it playing it in the background while I humorously note that the game is actually a sort of successor to Core Design's earlier Rick Dangerous series. In fact Core made a fair number of the games I've featured on the site, like Bubba 'n' Stix, Curse of Enchantia and, uh, Blam! Machine Head; but after Tomb Raider caught on they were doomed to crank out sequel after sequel, one a year until the series and developer finally lost everyone's respect entirely.
Tomb Raider was actually released first on the Sega Saturn, with the PC version coming soon after (and the N-Gage version just 7 years after that), but most of my fuzzy semi-fond memories of the game come from when a friend and I rented the PlayStation version. We didn't get anywhere though and he did most of the playing, so I'm not really all that sure what to expect from the game. Very very dated controls mostly.
Monday, 17 November 2014
Friday, 14 November 2014
Toejam & Earl (Genesis/Mega Drive)
Today on Super Adventures I'm inflicting my first impressions of ToeJam & Earl upon the world, though I get the feeling that the world probably has a much better idea of what this is than I do. I've never played it, I've never really seen it, and all I know about it is that it's described as being a roguelike, and that people apparently bought enough copies of it at the time for it to get a couple of sequels.
One thing I'm certain of is that it's not based on a cartoon, though that title screen made me double check. Nope, these two debuted exclusively on the Sega Genesis/Mega Drive, and pretty much stayed there until the third game in the ToeJam Trilogy ended up landing on Xbox a decade later. I guess the developers determined that the SNES just wasn't sufficiently funky.
One thing I'm certain of is that it's not based on a cartoon, though that title screen made me double check. Nope, these two debuted exclusively on the Sega Genesis/Mega Drive, and pretty much stayed there until the third game in the ToeJam Trilogy ended up landing on Xbox a decade later. I guess the developers determined that the SNES just wasn't sufficiently funky.
Tuesday, 11 November 2014
Squirt's Adventure (PC)
Today Super Adventures takes a look at Squirt's Adventure. Don't get your hopes up though, this is a port of a touch-screen iPhone pirate-themed edutainment game made for five year olds to help acquaint them with the alphabet. I got this as a gift from a generous friend, who apparently thinks I need practice matching up letters with words.
To be fair I can see why he'd be concerned; my site's gimmick this year is that I have to play games in roughly alphabetical order: a set of games starting with 'A', a set of 'B' games, then a set of 'C' games etc. But somehow Deus Ex 3 ended up as a 'H' game, Max Payne 2 got filed under 'F' and Elder Scrolls Online was thrown in with the 'B' games. You don't even want to know what I've got planned for the 'X' games.
Of course he could be honestly curious about how it plays! Far be it from me to judge him for his taste in video games. I suppose there's a possibility though that it was just really cheap one day and he thought it'd be a laugh to watch me suffer. Either way, the game was inflicted on me, so now I'm inflicting it on you.
(Click screenshots to open them up a little bigger.)
To be fair I can see why he'd be concerned; my site's gimmick this year is that I have to play games in roughly alphabetical order: a set of games starting with 'A', a set of 'B' games, then a set of 'C' games etc. But somehow Deus Ex 3 ended up as a 'H' game, Max Payne 2 got filed under 'F' and Elder Scrolls Online was thrown in with the 'B' games. You don't even want to know what I've got planned for the 'X' games.
Of course he could be honestly curious about how it plays! Far be it from me to judge him for his taste in video games. I suppose there's a possibility though that it was just really cheap one day and he thought it'd be a laugh to watch me suffer. Either way, the game was inflicted on me, so now I'm inflicting it on you.
(Click screenshots to open them up a little bigger.)
Friday, 7 November 2014
Sleeping Dogs (PC)
Super Adventures' run of spectacular semi-recent story-driven sandbox games starting with 'S' concludes at last with Sleeping Dogs! Here, you can listen to the theme while you read: youtube link.
The game didn't used to start with an 'S', that only happened relatively late in development. It actually began life as a new IP with title Black Lotus (no relation to the Lotus Turbo Challenge games), but publisher Activision decided they'd like to revive their True Crime franchise and relabelled it 'True Crime: Hong Kong' instead. Then three and a half years into development they decided that they'd rather cancel the whole thing altogether, and that was the end of it... until Square Enix stepped in like a big damn hero and saved the day, in a similar way to how Deep Silver saved Saints Row IV. They then retitled it to Sleeping Dogs, which is a decent enough name I guess, though personally I think they should've gone with 'Final Fantasy XV' just to see the reaction they got.
(Click the pictures to view them in an epic screen-filling 1280x720 resolution... well, screen-filling if you've got a tiny little monitor like I do.)
The game didn't used to start with an 'S', that only happened relatively late in development. It actually began life as a new IP with title Black Lotus (no relation to the Lotus Turbo Challenge games), but publisher Activision decided they'd like to revive their True Crime franchise and relabelled it 'True Crime: Hong Kong' instead. Then three and a half years into development they decided that they'd rather cancel the whole thing altogether, and that was the end of it... until Square Enix stepped in like a big damn hero and saved the day, in a similar way to how Deep Silver saved Saints Row IV. They then retitled it to Sleeping Dogs, which is a decent enough name I guess, though personally I think they should've gone with 'Final Fantasy XV' just to see the reaction they got.
(Click the pictures to view them in an epic screen-filling 1280x720 resolution... well, screen-filling if you've got a tiny little monitor like I do.)
Tuesday, 4 November 2014
The Saboteur (PC)
My selfish stylish sexy sandbox shooter starting with an 'S' series stretches on to its third game: Pandemic's swan song The Saboteur. Yep, this was the final game ever made by Pandemic Studios, which kind of sucks as I love everything I've played by them. Mercenaries was one of the best open world sandbox games to follow Grand Theft Auto 3's lead, and I had some good times playing the Star Wars: Battlefront games in multiplayer. So I've got unreasonably high hopes for this one, and if it lets me down at all I'll be distraught.
The game came out for PC, Xbox 360 and PlayStation 3, but I'm playing the Windows version because... well, it's a lot easier to get screenshots out of it. I've heard that this is a bit of a bad port, especially on PCs with modern processors and an ATI graphics card like mine, but I made it through the dodgy PC version of Saints Row 2 so I'm sure I can handle it.
(Click any screenshot to open up a 1280x1024 resolution version. Yeah yeah I know it's not exactly what you'd find on deadendthrills.com.)
The game came out for PC, Xbox 360 and PlayStation 3, but I'm playing the Windows version because... well, it's a lot easier to get screenshots out of it. I've heard that this is a bit of a bad port, especially on PCs with modern processors and an ATI graphics card like mine, but I made it through the dodgy PC version of Saints Row 2 so I'm sure I can handle it.
(Click any screenshot to open up a 1280x1024 resolution version. Yeah yeah I know it's not exactly what you'd find on deadendthrills.com.)
Saturday, 1 November 2014
Saints Row 2 (PC)
Surprise! Today I'm playing a second story-driven sandbox shooter starting with an 'S', and it's another one of those Saints Row games. But it's an earlier one without sci-fi jet fighters, spaceships or super powers. It's Volition's 2008 crime 'em up sequel Saints Row 2!
But is such a game even playable anymore to someone who has recently leapt between skyscrapers shooting fireballs out of their hands in Saints Row 4? If you're a PC owner, then the answer is likely to be... no. Well not without a bit of work anyway, as this got a famously terrible port that can run in fast forward if you're playing it on a Windows 7 machine with a CPU clock speed different to the Xbox 360's processor. Windows 8 users are apparently safe from this, in a rare case of a new operating system actually FIXING an old game. That is a pretty amazing bug all on its own, but the game apparently also has problems with prefetching memory that can cause frame rate issues even on powerful PCs. It definitely seems like either the Xbox 360 or PlayStation 3 version may be a better choice for this one, because damn.
Fortunately I've been assured that the fast forward issue is a fixable problem, thanks to IdolNinja's Saints Row 2 Powertools Mod, so I'm hopeful it'll hammer this into a more acceptable shape for me.
(Click the images to view them at twice the resolution.)
But is such a game even playable anymore to someone who has recently leapt between skyscrapers shooting fireballs out of their hands in Saints Row 4? If you're a PC owner, then the answer is likely to be... no. Well not without a bit of work anyway, as this got a famously terrible port that can run in fast forward if you're playing it on a Windows 7 machine with a CPU clock speed different to the Xbox 360's processor. Windows 8 users are apparently safe from this, in a rare case of a new operating system actually FIXING an old game. That is a pretty amazing bug all on its own, but the game apparently also has problems with prefetching memory that can cause frame rate issues even on powerful PCs. It definitely seems like either the Xbox 360 or PlayStation 3 version may be a better choice for this one, because damn.
Fortunately I've been assured that the fast forward issue is a fixable problem, thanks to IdolNinja's Saints Row 2 Powertools Mod, so I'm hopeful it'll hammer this into a more acceptable shape for me.
(Click the images to view them at twice the resolution.)
Subscribe to:
Posts (Atom)