This week on Super Adventures, no one was able to identify what game's coming up next from the tiny cropped clue at the bottom of the last article, and that almost never happens. Someone always seems to figure out what it is and I don't know how you do
it.
I mean look at this microscopic image. How did anyone identify the game from
this? I mean I know what it is, it's from Mortal Kombat, but I
have a massive unfair advantage seeing as I'm the one who played the games, took
the screenshots and made the clues. Then again, there are about 1300 games on the
site right now and it's been ten years since I played some of them, so maybe it won't be quite so easy for me to go back to the older clues and work out what game they're hinting at.
You know what? I'm going to put the next game on hold for a bit, seeing as no one even knows what it is, and I'm going to see how many of these tiny pictures I can get myself. Just to make it trickier I'm replacing the
filenames with random numbers so there will be no clues for me there. In fact,
it's probably going to take me a bit of work to look up what the games are after I'm done guessing. But I once I find the correct answers I'll go back through and hide them underneath each clue, to be revealed with a click. I'll also hide my guesses in spoiler text, so you can play along
yourself and see how well you do.
Friday, 9 February 2024
Wednesday, 31 January 2024
Donkey Kong Country (SNES)
Hello, welcome back! It's Super Adventures' 13th birthday
today and I've got some good news for you. Four years ago I replaced around
14,000 screenshots across 1000 articles to improve their quality,
and everything was great... until I started getting complaints that images weren't loading. It didn't happen to everyone, just
some people some of the time. Eventually all the images stopped working for
me entirely, which was a good thing because it meant I could see what needed fixing and sort it out.
Long story short, I've replaced all those screenshots across all those articles again, so everything should be fine now and you can go browse the archives. Even the really old posts where you'd be lucky to get one sentence under each picture. In fact, if you're nostalgic for the classic Super Adventures style, I've retconned in a mysterious never-before-seen authentic guest post from 2013 that originally didn't get published for whatever reason. Go look for frogs, that's your clue.
This week on Super Adventures, I'm writing about something else that's celebrating an anniversary this year: the legendary Donkey Kong Country!
It's known as Super Donkey Kong in Japan, because putting the word 'Super' in front of names is awesome, especially if the name of a game for the Super Nintendo... a console I have really neglected these past few years. I don't even know how that happened, it's not like I want to avoid showing off 16-bit game art.
I'm really trying to make up for it here, as Donkey Kong Country was one of the biggest releases of the 16-bit era. In fact, it was the best-selling game of 1994, almost doubling the sales of its nearest rival Street Fighter II and selling over seven times as well as Super Metroid. Though in Japan it got utterly thrashed by Final Fantasy VI and Americans spent more money on NBA Jam. Actually, I'm not sure that second fact is true. Sure NBA Jam sold more copies in the US in '94, but DKC was an unusually pricey game if I recall. Around £60 in the UK (£120 today, or $150 USD).
The game was able to get away with its exorbitant price tag due to the sheer force of hype around it. Not because it was the first Donkey Kong game in like a decade (aside from the Game Boy game that came out a few months earlier), but because of its incredible visuals. It featured fully ray-traced graphics that players could enjoy without buying a CD drive, or a 32X add-on, or a shiny new 3DO console. The cartridge didn't even include a Super FX chip!
Alright, my plan is to play the game for about an hour and hope that I can think of something to write. I mean, it's been like 3 years since I've covered a SNES platformer, so I've probably forgotten all the things I used to whine about.
Long story short, I've replaced all those screenshots across all those articles again, so everything should be fine now and you can go browse the archives. Even the really old posts where you'd be lucky to get one sentence under each picture. In fact, if you're nostalgic for the classic Super Adventures style, I've retconned in a mysterious never-before-seen authentic guest post from 2013 that originally didn't get published for whatever reason. Go look for frogs, that's your clue.
| Developer: | Rare | | | Release Date: | 1994 | | | Systems: | SNES, GBC, GBA |
This week on Super Adventures, I'm writing about something else that's celebrating an anniversary this year: the legendary Donkey Kong Country!
It's known as Super Donkey Kong in Japan, because putting the word 'Super' in front of names is awesome, especially if the name of a game for the Super Nintendo... a console I have really neglected these past few years. I don't even know how that happened, it's not like I want to avoid showing off 16-bit game art.
I'm really trying to make up for it here, as Donkey Kong Country was one of the biggest releases of the 16-bit era. In fact, it was the best-selling game of 1994, almost doubling the sales of its nearest rival Street Fighter II and selling over seven times as well as Super Metroid. Though in Japan it got utterly thrashed by Final Fantasy VI and Americans spent more money on NBA Jam. Actually, I'm not sure that second fact is true. Sure NBA Jam sold more copies in the US in '94, but DKC was an unusually pricey game if I recall. Around £60 in the UK (£120 today, or $150 USD).
The game was able to get away with its exorbitant price tag due to the sheer force of hype around it. Not because it was the first Donkey Kong game in like a decade (aside from the Game Boy game that came out a few months earlier), but because of its incredible visuals. It featured fully ray-traced graphics that players could enjoy without buying a CD drive, or a 32X add-on, or a shiny new 3DO console. The cartridge didn't even include a Super FX chip!
Alright, my plan is to play the game for about an hour and hope that I can think of something to write. I mean, it's been like 3 years since I've covered a SNES platformer, so I've probably forgotten all the things I used to whine about.
Wednesday, 24 January 2024
Model Builder (PC)
| Developer: | Moonlit | | | Release Date: | 2022 | | | Systems: | Win |
This week on Super Adventures, I'm playing Model Builder! Well I'll be building stuff in it at least, I don't know if it really counts as gameplay. This is another simulator along the lines of Car Mechanic Simulator or PC Building Simulator, except with a bit more room for creativity... with any luck.
Most of the games I cover on Super Adventures are about shooting things or punching things or crushing creatures underneath the hero's mighty boots, so this is unfamiliar territory for me. Wait a second, no it's not. I've never actually raced a Lotus Esprit, or travelled across the universe to defeat an alien despot, but I have put a model kit or two together, so I can compare this to my actual real-life experience! I hope I get to build a Spitfire, I liked making them.
I'm going to be spoiling a lot of the models you can make in the game, so if you want to be surprised when you play it yourself I suggest not reading too much. I mean, it's possible that you could play this right now and don't realise it. The game was given away on Epic a while back, so if you've gotten into the habit of claiming the free gift each week it may be sitting in your game library, forgotten.
Wednesday, 3 January 2024
Super Adventures: Game Awards 20X3
This week on Super Adventures, it's the start of 2024, so it seems like
the right time for me to look back at 2023 and hand out some awards to the games
that stood out and impressed me the most. Unfortunately I've barely played
anything released last year and I can't just give all my awards to
Octopath Traveler II
and a bunch of boomer shooter demos. Well I suppose I could, but I'm not
going to.
My second idea was to do the Super Adventure Game Awards 1993, because you can't go wrong with the 90s, but then I thought about all the poor 2003 and 2013 games that I'd be missing out and decided to give those years awards as well. Not 1983 though, because no one loves it. So I'll be giving out 8 awards each year, but they'll be repeated 3 times, for a total of 24 awards. I hope that helps you form a mental image of how long this is going to be.
I won't be limiting myself to games I've played for Super Adventures, as to be honest I forgotten most of the games I've written about. Power Piggs of the Dark Age and Fausseté Amour might be worthy of all kinds of awards, but I haven't got the faintest idea. I will be using the earliest release date in any region, so Seiken Densetsu 3 would be from 1995 not 2019, for example.
Also, I only know about games that I know about, and I only like the games I like, so if you're wondering why an incredibly deserving game didn't even make my shortlist, its because I'm leaving that one for you to mention in the comments.
My second idea was to do the Super Adventure Game Awards 1993, because you can't go wrong with the 90s, but then I thought about all the poor 2003 and 2013 games that I'd be missing out and decided to give those years awards as well. Not 1983 though, because no one loves it. So I'll be giving out 8 awards each year, but they'll be repeated 3 times, for a total of 24 awards. I hope that helps you form a mental image of how long this is going to be.
I won't be limiting myself to games I've played for Super Adventures, as to be honest I forgotten most of the games I've written about. Power Piggs of the Dark Age and Fausseté Amour might be worthy of all kinds of awards, but I haven't got the faintest idea. I will be using the earliest release date in any region, so Seiken Densetsu 3 would be from 1995 not 2019, for example.
Also, I only know about games that I know about, and I only like the games I like, so if you're wondering why an incredibly deserving game didn't even make my shortlist, its because I'm leaving that one for you to mention in the comments.
Sunday, 31 December 2023
Super AiG Screenshots of the Year: 2023
It's that time of year again when I have to update that picture up there to
change the number. You've reached my annual
Super Adventures Screenshots of the Year 2023 article, where I look back
through the hundreds and hundreds of screenshots I've taken over the past year
to find the absolute best. Or the least rubbish, depending on your point of
view.
I have to be honest, this isn't the best selection I've put together as I just didn't cover many games this year. It was easy to find something worth showing off back in 2011 when I had 500+ games to draw from, but it's been a lot more challenging for me in a year with only 500+ screenshots on the site.
Uh, what I mean is that this is going to be an awesome article full of amazing pictures and they'll even have writing underneath. Plus some of them will be GIFs!
I have to be honest, this isn't the best selection I've put together as I just didn't cover many games this year. It was easy to find something worth showing off back in 2011 when I had 500+ games to draw from, but it's been a lot more challenging for me in a year with only 500+ screenshots on the site.
Uh, what I mean is that this is going to be an awesome article full of amazing pictures and they'll even have writing underneath. Plus some of them will be GIFs!
Saturday, 30 December 2023
Super Adventures: Game Over - Continued
This week on Super Adventures, I'm back with another set of game over
pictures that weren't quite good enough to make the cut when I wrote my first
Game Over article!
Yeah, I know it seems like filler, and it kind of is. But I worked really hard getting all the pictures! You think it's easy to lose in this many games? I had to train for years to be this bad. Also it's been three years since the last Game Over article and like three months since my last post on the site, so I feel like I've left you waiting long enough for this.
Yeah, I know it seems like filler, and it kind of is. But I worked really hard getting all the pictures! You think it's easy to lose in this many games? I had to train for years to be this bad. Also it's been three years since the last Game Over article and like three months since my last post on the site, so I feel like I've left you waiting long enough for this.
Saturday, 30 September 2023
Marvel's Avengers: The Definitive Edition (PC)
| Developer: | Crystal Dynamics |
| | Release Date: | 2020 | | | Systems: |
Win, XBOne, Series S/X, PS4, PS5, Stadia |
This week on Super Adventures, I'm writing about Marvel's Avengers, because it's about to be delisted on Steam and is super cheap right now. Honestly, this fell off my radar the moment I learned they were going the games as a service route with it, so I was very surprised to find myself handing over actual money for it and now I own it I guess!
My curiosity got the better of me when I learned that they'd given players the entire shop's worth of content and freed it from its microtransactions. Plus I had to buy it now or I'd never get another chance, as they've gone and delisted it from online shops. I hate it when they do that.
I was only intending to put the game on for a few minutes and see how it plays, I wasn't expecting to use my screenshots/video to write about it for the internet. In fact, I wasn't even expecting it to run. So the graphics have been left at their absolute lowest to squeeze the maximum FPS out of it. This is as bad as the game can possibly look, at least without some extra effort messing with INI files or whatever. I know people work horrifying miracles sometimes.
SPOILER WARNING: I'm going to be playing the first few hours, so you may learn a lot of stuff here you might not want to know about the story.
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