Monday, 27 August 2012

Project Giana (Demo) (PC)

Today I'm taking a look at a demo for a game that doesn't exist... yet. It doesn't even have a name, 'Project Giana' is just a placeholder title. (Edit: The game was eventually titled Giana Sisters: Twisted Dreams.)

This is the second sequel to classic platformer Great Giana Sisters though, so hopefully it'll make a million internet bucks on kickstarter in its last few days and they'll get the cash they need to finish it. Maybe someone will even give them a good idea for a new title while they're there.

Friday, 24 August 2012

James Pond: Underwater Agent (Amiga)

Because you requested it, today I'm taking a look at the first of the James Pond games.

You know, for a one joke character (he's the fish version of James Bond!), the F.I.5.H. agent didn't actually do so badly for himself. Most of the 90s platformer creatures faded away before they even got a sequel, but this guy managed to make it all the way up to the sports game spin-off part of the vg mascot lifecycle before disappearing without a trace.

Though I did hear rumours that he resurfaced in a rubbish iPhone game a year or so ago, this time with a Harry Potter pun in the title (Deathly Shallows). He isn't a wizard in it though, so they kinda missed the point there.

Wednesday, 22 August 2012

Dark Arms: Beast Buster 1999 (NGPC)

Today I'm looking at Dark Arms: Beast Buster 1999 on the Neo Geo Pocket Color. It's apparently a spin-off of an arcade rail shooter called Beast Busters, and it came out in 1999, so that's why it has the weird title.

Monday, 20 August 2012

Claw (PC) - Guest Post

This time last year, I played Interpose, a naff shmup with animated cats in it. It was hard work finding a game that could top that in terms of cat quotient, but I think I've found one in Claw, aka Kapitan Pazur.

Claw Title ScreenClaw Title Screen
Look at the box! (Mobygames link) How could anyone not want to play that!

Saturday, 18 August 2012

007 Games Part 6: James Bond - The Duel

Super AiG's Guide to Every (old) James Bond Game Ever, Volume 6
In case you were wondering, the actual game cart looks nothing like this.
This is the last day of Bond week, finishing up the first decade of the series. Plus the 16-bit era as well, which is convenient.

Sega's first shot at the Bond licence was a port of James Bond 007 for the SG-1000 console back in 1984, but it took until a decade later in 1993 before they finally got their own exclusive game. Two of them in fact, one for Master System and one for the Mega Drive/Genesis, each sharing the same name.

Friday, 17 August 2012

007 Games Part 5: James Bond Jr. (Again)

Super AiG's Guide to Every (old) James Bond Game Ever, Volume 5

This is the ultra-rare alternative cover that I threw together myself just now.
James Bond week continues with a pair of games cursed with the same name, both only on Nintendo.

Generally the reason I play all these games is because I'm honestly curious about them and I want to know what they're like, but the SNES version of James Bond Jr and I are already acquainted. I played this game once already last year, and it'd be fair to say I didn't really enjoy it much. Also I hate it. But this is the only Bond game the Super Nintendo ever got and it'd be a shame to skip over the system entirely, so I'm playing it again. For you.

Thursday, 16 August 2012

007 Games Part 4: The Stealth Affair

Super AiG's Guide to Every (old) James Bond Game Ever, Volume 4

The actual box art looks a lot better.
James Bond week continues with just a single game today. Well, mostly.

The Stealth Affair was the last Bond game released on home computers for over ten years, as the consoles finally captured the franchise for themselves. Then presumably the franchise was offered dinner and then locked into some kind of easily escapable death trap while the consoles explained all their sinister plans to it.

Semi-Random Game Box