Well there goes the once mighty LucasArts, shifted by Disney from 'internal development to a licensing model' a few months after their acquisition to no one's great surprise. Sure you could argue that not much has changed by this as they've basically just been licensing out Star Wars games for a good while now, though somehow I never lost hope that they could turn it around and recapture some of their former glory (and maybe even make us a damn Star Wars point and click adventure already.)
But nope, three decades after LucasArts' first appearance with Rescue on Fractalus! and Ballblazer for the Atari 5200, the last games with their name attached ended up being Angry Birds Star Wars and Kinect fucking Star Wars. If they'd been the developer for those titles I'd say it was practically a mercy killing, but they were actually busy making the awesome looking Star Wars 1313 when the axe fell. So tragic.
Showing posts with label atari 8-bit. Show all posts
Showing posts with label atari 8-bit. Show all posts
Saturday, 6 April 2013
Tuesday, 14 August 2012
007 Games Part 2: The Living Daylights, Live and Let Die
Super AiG's Guide to Every (old) James Bond Game Ever, Volume 2
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Sadly not a real thing that actually exists. |
Monday, 13 August 2012
007 Games Part 1: James Bond, A View to a Kill, Goldfinger
Super AiG's Guide to Every (Old) James Bond Game Ever, Volume 1
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This is what happens when I have Photoshop open when I'm bored. |
Labels:
1983,
1985,
1986,
amstrad cpc,
apple II,
atari 2600,
atari 5200,
atari 8-bit,
based on a movie,
colecovision,
commodore 64,
dos,
james bond 007,
msx,
pc,
sega sg-1000,
shoot 'em up,
text adventure,
zx spectrum
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