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Sunday, 30 January 2011

Captain Blood (Amiga)

With a name like Captain Blood, I was expecting something more piratey. But hey, I like space games! Looks very 'Alien'.

 What?

 Okay, I guess I...

 Hmmmmmmmmmmmmmmm.

 Figured it out! All you have to do is navigate the fractal planetscape using the markers. Simple!

 So... I win, right?

Okay I give up.

2 comments:

  1. My uncle bought an Amiga when it was rarer than the Atari ST - in the early days. Capatin Blood, we used to keep loading this game up, just to see the impressive sounds and graphics, faff around trying to play it then giving up - go back to Defender Of the Crown. This must the worlds all time wierdest game!

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  2. This game has one interesting concept, in the last screenshot what you are supposed to do is to communicate with a memeber of an intelligent alien species without the usual magical scifi translator that turns every alien burb and gargle into pefect flawless english.
    Instead you try to get a conversation going with these symbol cards (if you move the mouse pointer hand over a card, a popup text tells you what idea that card is supposed to convey, so it's not as maddening as it looks) .
    You make sentece out of several cards and then the other guy answers with his cards.

    I seriously doubt there would have been any kind of actual chatbot AI to talk with in a game this old, so most likely the game degenerated into the usual "try to guess what excat sentence the parser want's you to input to continue" -bullshit text adventure hell, but still it is a pretty novel idea.

    To see and "hear" the most unique conversation interface in gaming history in action, I recomend watching this video demonstration: https://www.youtube.com/watch?v=Hkpo4RBSqoU

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