tag:blogger.com,1999:blog-2068112306642079190.post2721295071679641141..comments2024-03-28T13:43:13.495+00:00Comments on Super Adventures in Gaming: Outlaws (PC) - Guest PostRay Hardgrithttp://www.blogger.com/profile/18436491500347661133noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-2068112306642079190.post-69915100602594649692017-07-09T19:35:19.001+01:002017-07-09T19:35:19.001+01:00this window - reuploaded image.<a href="http://www.mrdictionary.net/users/mecha-neko/saigimages/Outlaws/Outlaws_PC_30b.png" rel="nofollow">this window</a> - reuploaded image.mecha-nekohttp://www.twitter.com/mecha_nekonoreply@blogger.comtag:blogger.com,1999:blog-2068112306642079190.post-31898471611960185892016-12-04T19:24:40.950+00:002016-12-04T19:24:40.950+00:00The first level wasn't a town... it was a RANC...The first level wasn't a town... it was a RANCH! Gah, you must be some city kid. But hey, people like you have something in your favor - if you think the game is too hard there's an 'invincibility' setting in the options!StSebastianhttps://www.blogger.com/profile/12139623471261184424noreply@blogger.comtag:blogger.com,1999:blog-2068112306642079190.post-42506470742904472512012-09-03T00:07:24.074+01:002012-09-03T00:07:24.074+01:00Appreciate the detailed reply :)
''The re...Appreciate the detailed reply :)<br /><br />''The real problem goes even further than you think, I'm afraid. I don't typically like first person shooters, so I have little patience for ones that have one hit kills from unseen enemies, or trial-and-error key/lock pairs. I just don't think these things make for good games, unless they're appropriate to the setting and implemented really well.''<br /><br />Seeing you played on medium difficulty, the one hit kill is appropiate. On the ''Good'' difficulty, you can easily go like Rambo and kill everyone pretty easily. Starting at the ''Bad'' difficulty, you have to radically change your playing style, because 2 shots at most will kill you. That, in my eyes, is appropiate to the setting and forces you to take on a more stealthy playstyle.<br /><br />''I didn't own a PC capable of playing FPS games until at least 2000, so I don't know what the principles you mention are. I'm a guy who doesn't play FPS games picking random titles off the shelf and seeing if they still work. If I was going to pretend to be amazed, you'd see right through me; it'd be an insult to you.''<br />Outlaws is a classic 2.5D title in a world where everyone hyped Quake as The Next Big Thing. The difference is mostly in architecture: 2.5D shooters like Outlaws often featured huge and detailed maps. Compare this to the games of today. Go around a corner - cutscene - Walk 2 steps forward - cutscene, and so on. Different principles exist today. People find old first person shooters hard, if not impossible to finish because they are used to their slow-mo shooters of today. Bluntly put, the gamers of today who complain that Doom is too hard are pansies. Obviously, i am not calling you one, but i do think that you need to put things in perspective. Outlaws is a game that came out in a time when games werent designed to be simple. They were meant to be challenging.<br /><br />That being said, i thoroughfully enjoy reading your posts, especially the more obscure ones like Rex Blade. In fact, that game is what drove me to this site, and it is now a permanent bookmark here. :)<br />Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2068112306642079190.post-51993199217851341892012-09-02T19:19:20.690+01:002012-09-02T19:19:20.690+01:00The real problem goes even further than you think,...The real problem goes even further than you think, I'm afraid. I don't typically like first person shooters, so I have little patience for ones that have one hit kills from unseen enemies, or trial-and-error key/lock pairs. I just don't think these things make for good games, unless they're appropriate to the setting and implemented really well.<br /><br /><i>Strife</i> has you finding the secret headquarters of the Front (apparently, I never did read that mercenary story the manual hinted at). So, of course I was gonna be lost and have to talk to people for information. Why was I lost in <i>Outlaws</i>? Because the righteous anger of James Anderson fizzled out when he came across a flimsy wooden door his wiry, simian form couldn't kick down. And then he ran out of bullets.<br /><br />I don't doubt that it feels triumphant kick in a door and use my awesome cat reflexes to blast down six guys with six bullets with the pistol fan, but when there's ANOTHER GUY just sitting there around the corner and I've got zero bullets left because none of the six guys in front of me dropped any, all I can do is throw my hands up and say 'That's enough of that.'.<br /><br />For these Super Adventures, I can only play the first one or two levels. If the first level sucks, then that reflects badly on the entire game. The moment I get lost, the fun stops. The moment the fun stops, I get fed up and complain about the levels. Imagine if <i>GoldenEye</i> started with Surface. I'd get lost even on Agent difficulty, encounter two guards at the most and end up destroying the objectives, if I ever found any, instead of activating them.<br /><br />I didn't own a PC capable of playing FPS games until at least 2000, so I don't know what the principles you mention are. I'm a guy who doesn't play FPS games picking random titles off the shelf and seeing if they still work. If I was going to pretend to be amazed, you'd see right through me; it'd be an insult to you.<br /><br />I don't think even hypothetical 90s-guy would be that impressed with <i>Outlaws</i>. He'd say 'Nice story animations. Unfair game with ugly graphics. It's no <i>Quake</i>, is it?'. <i>Outlaws</i> also came out after <i>Exhumed</i>/<i>PowerSlave</i> in the UK, which doesn't help it either.<br /><br />Besides, there's loads of 90s FPS games that I ended up liking! <i>Medal of Honor</i>, <i>PowerSlave</i> and <i>Hybrid</i>, for example. As well as things like <i>Christmas Carnage</i> which are less coherent but more entertaining to play because of it.<br /><br />I've played lots of games, easy and hard. I don't mind hard games as long what makes the game hard can be worked around, either through skill or trickery (if it's a particularly clever or amusing trick).<br /><br />If I could sneak up on the bad guys in <i>Outlaws</i> or distract them with noises, that would make it better. But I can't. There's no way to walk past <a href="http://i1137.photobucket.com/albums/n513/mecha-neko/Outlaws/Outlaws_PC_30b.png" rel="nofollow">this window</a> without having at least 5 health taken away, because the enemies can shoot through a largely opaque window. The wooden panels don't break when the enemies shoot through it, so you can't tell that you're being shot from inside the house unless you learn where the enemies are beforehand.<br /><br />I died tons of times in <i>Medal of Honor</i> because I stopped to aim at the enemies. <i>PowerSlave</i> had me jumping over instant death pits and between instant death fireballs. <i>Hybrid</i> had <i>anti-medkits</i> of all things. It just didn't matter because the rest of these games were so interesting.<br /><br />If you want an honest-to-God excuse to stop reading my posts, here's one. I actually liked the new <i>Syndicate</i> first person shooter's single player mode. Even the bosses. It was a lot more fun than the real <i>Syndicate</i>.mecha-nekohttp://superadventuresingaming.blogspot.com/search/label/mecha-nekonoreply@blogger.comtag:blogger.com,1999:blog-2068112306642079190.post-81524541412040028962012-09-02T15:57:51.185+01:002012-09-02T15:57:51.185+01:00Every single time i read your reviews, you pan the...Every single time i read your reviews, you pan them and dismiss them as ''The graphics suck, the gameplay sucks, and oh, i died too much in this game, so it sucks.''<br /><br />There is a reason why games from the 90s are a lot ''harder'' than what you play today.<br /><br />Reviews like this are fun to read, but the verdict is always made on the principles of game making today. If you took the principles of the 90s and think in that spirit, you can appreciate games like Outlaws more.Anonymousnoreply@blogger.com