tag:blogger.com,1999:blog-2068112306642079190.post2685301238658720215..comments2024-03-28T13:43:13.495+00:00Comments on Super Adventures in Gaming: Tomb Raider (MS-DOS) - Part 2Ray Hardgrithttp://www.blogger.com/profile/18436491500347661133noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-2068112306642079190.post-87827906913827606792015-04-16T22:53:01.986+01:002015-04-16T22:53:01.986+01:00I wish I could say it was to double the clicks and...I wish I could say it was to double the clicks and double my ad revenue, but I never did get around to putting those adverts up. <br /><br />The feedback I've been getting indicates that people's interest starts to fail after a certain number of screenshots, so I try to cut the articles off before that happens. Sometimes it's a real struggle for me to get the shots down to a reasonable number though, so when that happens I split the article down the middle and hope that helps. I think it gives people an idea of the length of it up front so it doesn't seem to drag on forever.<br /><br />Also in some cases I feel like I've used too many GIFs to load in one go, so I split them across two pages instead. And that is the boring answer to why there's so many 2 parters lately.Ray Hardgrithttps://www.blogger.com/profile/18436491500347661133noreply@blogger.comtag:blogger.com,1999:blog-2068112306642079190.post-71219237784207275302015-04-16T22:27:43.295+01:002015-04-16T22:27:43.295+01:00I love this blog, doing an archive binge right now...I love this blog, doing an archive binge right now, but why are some of the post split into 2 parts? Just wondering.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2068112306642079190.post-18305725776698869102014-11-21T20:01:46.214+00:002014-11-21T20:01:46.214+00:00QTE's are fine when used properly, like in Hea...QTE's are fine when used properly, like in Heavy Rain. When integrated into the base game play they are fine, Heavy Rain makes great use of them to give the player an idea of how stressful the situation at hand is. But in general, especially when they come out of no where, QTE's need to go away.Serulehttps://www.blogger.com/profile/02663460278741433881noreply@blogger.comtag:blogger.com,1999:blog-2068112306642079190.post-74430073068592387382014-11-18T14:47:41.086+00:002014-11-18T14:47:41.086+00:00I *think* that from a developer's standpoint i...I *think* that from a developer's standpoint is a mechanic to show a sequence without it being just an FMV, and to take the player to a specific conclusion, at a specific point, while retaining some interactivity. That being said, i do think that in a lot of cases they end up too long and in others not even needed.geooorgehttps://www.blogger.com/profile/04338954932953725201noreply@blogger.comtag:blogger.com,1999:blog-2068112306642079190.post-88342429693193871092014-11-18T09:23:16.588+00:002014-11-18T09:23:16.588+00:00It's hard to say what the greatest innovation ...<i>It's hard to say what the greatest innovation from the last decade of video games has been, but the 'Play without QTEs' option in Castlevania: Lords of Shadow 2 has to be in the top five.</i><br /><br />Yeah, I don't get that. Everyone hates them, every reviewer complains about them, everyone agrees that <i>Dragon's Lair</i> was a bit rubbish aside from the visuals, and yet, AND YET, we can't have a game without the blooming things.thekelvingreenhttps://www.blogger.com/profile/01928260185408072124noreply@blogger.com