tag:blogger.com,1999:blog-2068112306642079190.post1279822508080526303..comments2024-03-28T13:43:13.495+00:00Comments on Super Adventures in Gaming: UFO: Enemy Unknown / X-COM: UFO Defense (Amiga)Ray Hardgrithttp://www.blogger.com/profile/18436491500347661133noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-2068112306642079190.post-12736824402523771332014-09-26T23:27:09.323+01:002014-09-26T23:27:09.323+01:00I like to rescue civilians, but when there are Chr...I like to rescue civilians, but when there are Chryssalids on the ground, a plasma bolt to the head is better for all concerned.<br /><br />Base defense missions are such a compelling part of the fight against the aliens for me that I have to admire them, even through gritted teeth. The third game improves on them by having base defense rooms that no longer plink at incoming ships, but instead sport big, heavy, automatic turrets.<br /><br />Those menu background images deserve praised. Why don't more games use them? They're such a great way to do characterization and atmosphere - in fact, they're most of the characterization the whole organization ever gets!Kizornoreply@blogger.comtag:blogger.com,1999:blog-2068112306642079190.post-42710083238992632632014-09-26T07:39:07.042+01:002014-09-26T07:39:07.042+01:00I don't want to shoot the poor civilians! I li...I don't want to shoot the poor civilians! I like civilians! I just don't want to see what they're up to every turn, because their lives are dull and meaningless.<br /><br />Also base defence missions could destroy my game at any month. I'd be much happier if battleships would just mind their own business and wait for me to come to them when I'm in the mood to shoot some aliens and steal their gear. One thing I appreciated about the new XCOM (amongst all the other things I appreciate about it), is that the aliens were too scared (or polite) to come down to my office every few weeks to wreck all of my stuff.Ray Hardgrithttps://www.blogger.com/profile/18436491500347661133noreply@blogger.comtag:blogger.com,1999:blog-2068112306642079190.post-87906358767697698652014-09-25T20:18:21.253+01:002014-09-25T20:18:21.253+01:00The difficulty levels make a difference, but it ca...The difficulty levels make a difference, but it can be hard to appreciate when they start off as murderous and go up from there.<br /><br />I've been throwing myself against this game for long enough to move up to the hardest difficulty, and that screenshot of your guys setting up reaction shots kinda makes me want to shudder. Not as an insult to your abilities, but when difficulty increases the game becomes more about creeping from cover to cover and not letting the aliens spot an X-COM soldier and live. (For values of "creeping" that include running forward in a cloud of smoke while firing rocket launchers, as long as the soldiers stay concealed.)<br /><br />You might be glad to know that there are terror sites where shooting the civilians is the sensible thing to do.<br /><br />The game started looking a lot more dated after the new X-COM came out. It's kind of heartening to see how smoothly you work out the interface in this post, including things like medi-kits.<br /><br />Tweaking the names is an awful lot of fun for something so simple, and even outside of let's plays people seem to like signing up and being informed of their horrible deaths. It's also dead useful to add a couple of letters meaning "expendable" to the names of soldiers with low stats and bring a couple of them along on each mission.<br /><br />Was that line about a battleship dropping by a reference to the way battleships do tend to drop by in the game? Base defense missions in the first month or two can destroy games.Kizornoreply@blogger.comtag:blogger.com,1999:blog-2068112306642079190.post-69107096763184015102014-09-14T06:17:10.588+01:002014-09-14T06:17:10.588+01:00It's so moving to see Noel and Liam Gallagher ...It's so moving to see Noel and Liam Gallagher put aside their differences to save mankind from aliens.Bill Somethingnoreply@blogger.comtag:blogger.com,1999:blog-2068112306642079190.post-72665202962329742762014-04-08T09:00:08.966+01:002014-04-08T09:00:08.966+01:00And if your soldier is stunned while holding a pri...And if your soldier is stunned while holding a primed grenade, it falls to the ground and explodes. High explosives are just a laugh a minute.<br /><br />I have no idea what happens if a soldier panics with a primed grenade.<br /><br />But what's this about sacking you psi-weenies? No, they go to your second base, on the second Skyranger, to take care of those pesky Chryssalid and Muton problems! At the least they can be the person with the stun launcher who's the first through the UFO door. There's always a call for people who're the first through the UFO door, they save others' lives.<br /><br />...Yeah, I wouldn't be able to do that to my veterans.Kizornoreply@blogger.comtag:blogger.com,1999:blog-2068112306642079190.post-66950705782797254912014-04-05T19:34:49.156+01:002014-04-05T19:34:49.156+01:00My recollection of Laser Squad - the game's pr...My recollection of Laser Squad - the game's predecessor - was that you could take a grenade out of your backpack and prime it, but if you didn't have enough action points to actually throw it at the baddies you were stuffed. You either had to drop it and walk away or let it go off in your hands. It was hilarious! In hindsight.<br /><br />In UFO they fixed it so that you could keep holding the grenade and it wouldn't blow up. But then half-way through the game you found out that most of your troops were mentally vulnerable to psionic attacks, so you had to sack them. Even though they were dead-accurate superpeople who could run across half the map. Damn.Ashley Pomeroyhttps://www.blogger.com/profile/09466311744358782337noreply@blogger.comtag:blogger.com,1999:blog-2068112306642079190.post-38222585086502922802013-04-30T00:13:59.013+01:002013-04-30T00:13:59.013+01:00If you're talking about Amiga interception mus...If you're talking about Amiga interception music then you can link to this: http://youtu.be/ojWd_8C3f6E<br /><br />As for getting shot after leaving craft I agree that it's annoying. I recommend to always have a tank so it can collect enemy fire.<br /><br />I chuckled when I saw screenshot after "Soon" because I remember that I used to place soldiers like that on the beginning. I do not recommend doing this because it's an invitation for enemy grenades.Fagusshttp://ofp-faguss.com/blog/noreply@blogger.com