Tuesday 26 July 2016

Super Adventures Top 50 Games So Far (Not really)

This week on Super Adventures I've decided to do something different and come up with a list of the top 50 games on my humble website so far! I'm up to about 1110 games on the site, so there's plenty to choose from at this point.

But I've been doing this for five years without giving out any scores and I can't remember what half the games are like any more, so ordering them based on my opinion of their quality would be a: impossible and b: boring. Plus knowing me there'd be a lot of modern games up at the top, mostly about shooting things in first person or shooting things in a sandbox, and that list would impress exactly no one.

So instead I've let you folks pick the games for me, using the laziest method available: checking their view counts. Basically this means that it'll be a list of the games that have done abnormally well on search engines or gotten linked on forums, with older posts having a huge unfair advantage. It also means that the list is entirely pointless, but at least it won't be predictable! And this way if Zelda, Skyrim and Dark Souls don't make the top ten, you've got no one to blame but yourselves.

I get to post some pictures and show off some games, you get a glimpse at what I'm seeing behind the scenes, it all works out for everybody!

Monday 25 July 2016

Animorphs (GBC) - Guest Post

This week on Super Adventures, legendary guest poster mecha-neko returns out of nowhere to show off a Game Boy Color game about people who turn into animals going around catching animals so that they have more animals to turn into, or something.


Animorphs Game Boy Color title screen
Developer:Runny-Fun|Release Date:2000|Systems:Game Boy Color

What's up, docs? I'm guest poster mecha-neko who is a cat. You're tuned into Super Adventures in Gaming, where I'm gonna play Animorphs, an RPG on the Game Boy Color.

Be warned that this post contains flashing animations, and gratuitous images of a cheap cash-in title based on a kids book.

Sunday 17 July 2016

Breach & Clear: DEADline (PC)

Breach & Clear Deadline title menu screen
Developer:Mighty Rabbit|Release Date:2015|Systems:Win, Linux, Mac

This month on Super Adventures, I'm playing Unity 5-powered special forces sequel Breach & Clear: nnLINԷ. Uh, I mean Breach & Clear: DEADline, or perhaps just Breach & Clear: Deadline; I'm getting conflicting information on that and as usual the logo's in all caps so it's no use.

As the name hints, this is the follow up to tactical counter-terrorism game Breach & Clear, though I'm sure it has very little to do with tactical counter-terrorism game Deadline, and I'm doubly certainly there's no connection to "authentic hotel maintenance simulation" Breach & Clean. I can detect a little Call of Duty influence though, as the game's gone from modern warfare straight to... hnng... zombies.

Zombies man, it's always the fucking zombies. Why is it never wizards? Breach & Clear & Dragons: Origins, it could totally work!

I'm coming into this entirely blind, as I've never seen the game, I didn't play it in Early Access, and I know next to nothing about it. In fact I went to do my normal research, looking for some stuff to write up here, and it seems that neither Wikipedia or MobyGames have an entry for it. So if you've ever wanted to add a game to either site and leave a semi-permanent mark on history, now's your big chance!

But one thing I do know about the game, and this is something you should definitely be aware of, is that a friend of mine worked on it. So I can't promise I'll be entirely fair in my assessment of the game. But this site's about showing games off as much as it is about my opinions, and I can still do that while being biased. So if you decide to carry on reading, keep repeating to yourself "This guy's predisposed to be nice to the game," in your head the whole time, and then ignore all my conclusions.

(Click any screenshot to expand it to twice its current size!)

Saturday 2 July 2016

BioShock (PC)

BioShock logo
Developer:2K Boston & 2K Australia|Release Date:2007|Systems:PC, Xbox 360, PS3, OS X, iOS

This week on Super Adventures I'm playing Irrational Games' System Shock successor BioShock! Well okay they were called 2K Boston (and 2K Australia) at the time, but they changed back right afterwards. Speaking of names, you'd think that if they were going to play around capitalising the S in the middle like that, they'd put some clue in the logo so people would know about it. 'BIOSHOCK', there you go, I even kept it upper case.

I actually had something else written for this paragraph, but then 2K suddenly announced that the first two BioShocks are getting an shiny new release with new models, better textures and directors commentary, and PC owners get the upgrade for free! It's like they waited for the exact moment I started to replay the game so they could ruin all my plans. I was tempted to delay writing this until September and take the next few months off, but then I realised that I'm more curious about whether the original experience still holds up. I'm also curious to learn whether I'm still sick of the game, or if it's been long enough now that I can find the fun again.

BioShock's part of an exclusive club, as it's a game I actually finished once, though I can assure you that you'll be getting no spoilers from me. Well except for the first few hours of the game, I'll be spoiling all of that like crazy, but I'm not even going to hint at any twists it may or may not have. Because I hate it when people do that.

(You can click screenshots to view them in super 720p-o-vision, which was a fairly impressive resolution back in 1960.)

Semi-Random Game Box