Saturday 18 June 2016

Freelancer (PC)

Freelancer logo
Developer:Digital Anvil|Release Date:2003|Systems:PC

This week on Super Adventures I'm having a go of PC Elite 'em up Freelancer. I've been meaning to write about this on my site for years but other games kept taking its place in the queue and it eventually got shoved to the back burner. But I played this game to completion back when it was new and I'm hyped to finally get around to jumping back into the Sirius Sector for some simulated space combat.

The game's by Digital Anvil, founded by Wing Commander developer Chris Roberts, who's probably better known these days as the man space sim fans keep throwing money at in the hopes he'll someday give them Star Citizen. Microsoft bought Digital Anvil in 2000, a few months after buying Bungie, but Freelancer escaped Halo's fate of becoming Xbox exclusive. Instead it remained PC exclusive, which still kind of sucks for console owners. If the Dreamcast could handle Starlancer, I bet the newer consoles could've managed the sequel.

Like Star Citizen, Freelancer promised a lot of ambitious features, like a dynamic galaxy with fluctuating stock prices, supporting thousands of players at once! And then the final game had a static galaxy supporting 128 players. It supports exactly 1 player these days, as the official servers were shut down 5 years after release, but I'm sure fans are still running galaxies of their own. It's all irrelevant to me though as I'm only going to be checking out the single player.

(Click the screenshots to gaze upon them in their full 1280x960 majesty).

Friday 10 June 2016

Simon the Sorcerer (PC)

Developer:Adventure Soft|Release Date:1993|Systems:PC, Amiga, CD32, Acorn, Android, iPhone

This week on Super Adventures I'm taking a quick look at classic PC and Amiga adventure game Simon the Sorcerer. It's also got the subtitle The Original Adventure on my box, but I'm not calling it that.

According to Wikipedia:
Simon the Sorcerer or Simon the Magician, in Latin Simon Magus (Greek Σίμων ὁ μάγος), was a Samaritan magus or religious figure and a convert to Christianity, baptised by Philip the Evangelist, whose later confrontation with Peter is recorded in Acts 8:9–24.
But that's entirely irrelevant as the game's got nothing to do with him. This is an entirely unrelated Simon who performs completely different sorcery.

I've played Simon the Sorcerer before, I've even beaten the thing (with the help of a walkthrough), but it's been a while and all I remember about it now is the pitiful Swampling inadvertently poisoning Simon with his terrible cooking, and the theme song. Here, have a YouTube link to the theme so you can permanently burn it into your own brain as well.

I'll be playing the PC CD XP release through Scumm VM, just so you know. It's still pretty much the 1993 game as far as I know, and is likely exactly what you'd get from GOG.

Wednesday 1 June 2016

Saints Row (Xbox 360)

Developer:Volition|Release Date:2006|Systems:Xbox 360

This week on Super Adventures I'm going to fix an obvious omission on my site that's been bothering me for two years. I've written about Saints Rows 2 to IV, but I've completely overlooked the original game in the series! No I'm not talking about Grand Theft Auto 3, but I understand your confusion.

I'm a big fan of the Saints Row sequels but I've only played the first game once back when it was new, and only long enough to think 'wow, this is familiar'. The impression I've been getting from others is that the game was pretty much a practice run for Volition, a generic GTA: San Andreas clone without the personality the series developed later, so now I'm going to play it properly and see how true that is.

By the way, the game's 10 years old this August, and the console it was released on was discontinued in April, so that means it's officially retro! Maybe. Either way it's a pleasure to finally introduce the Xbox 360 to Super Adventures (even if I'm only doing it because this bloody game didn't get a convenient, easy to screenshot PC release like its sequels).

(Clicking the images will make them big, so you can see all the nice H.264 video compression artefacts).

Semi-Random Game Box