Wasteland (which I totally failed to get anywhere in earlier this year).
In fact the game probably would've ended up released as Wasteland 2 if Interplay had been able to get hold of the rights from EA. But I think it worked out better that they didn't, seeing as now we've got both the next Fallout game and the reborn Wasteland sequel to look forward to. It's like the franchise has undergone mitosis and split into two separate organisms that have mutated in their own vastly different ways. Well okay it's more like three organisms if you count Fountain of Dreams, but I don't foresee a sequel to that one being kickstarted any time soon.
There are unofficial mods for this to increase the resolution and fix issues, but I'll be playing the GOG.com version entirely unmodded in glorious 640x480 res, just as it was in ye olden days.
Thursday, 28 November 2013
Sunday, 24 November 2013
It might seem like a strange choice to play Doom II when I already have Doom I on the site, as the games are fairly identical. But if I remember right this second game actually has a number of refinements over the original, such as... uh... well they give you an extra gun! Also there's a few new monsters I believe, a couple of extra pickups... plus they've turned off most (but not all) of those little red lights that used to be scattered across the blue region of the logo text.
I'll give it an hour or so anyway; long enough for me to find out first hand whether it's a true sequel or an expansion pack in disguise.
Wednesday, 20 November 2013
Today on Super Adventures I'm taking a look at semi-obscure platformer Yo! Joe! Beat the Ghosts by Scipio, creators of... well, Yo! Joe! I guess. I did a quick google search and it doesn't seem like they ever made anything else, at least not under that name. I played this game a while back on my humble Amiga and I know it got a PC DOS release, but I don't think it was ported to anything else in the end. Poor console owners apparently missed out on this one entirely.
One thing I'm absolutely sure of is that it has very little to do with G.I. Joe.
Sunday, 17 November 2013
But hey, I bought a copy! I did my part! I have vague memories of enjoying this one in my youth, but it's possible they've been warped by the dark corrupting influence of nostalgia. So I'm going to give it an hour or so to show me if it's got what it takes to win me over all over again.
I can say right now that the theme music won me over in about 20 seconds: youtube link.
(Click the pics to view the screenshots at resolutions unimaginable to those in the ancient times of the early 21st century.)
Friday, 15 November 2013
F.E.A.R. - First Encounter Assault Recon is a game by Monolith*, the people who made Blood, NOLF2: A Spy in H.A.R.M's Way and Contract J.A.C.K.. And yet somehow even after names like that, I honestly still can't believe that 'F.E.A.R.' was their first choice for the title.
*Not to be confused with Japanese developer Monolith Soft who made Baiten Kaitos, Xenosaga, Xenoblade and many other games with an X in their name.
(Click the images to supersize them to an epic 1280x960 res!)
Tuesday, 12 November 2013
Okay maybe the series isn't universally beloved, as a few people seem less than enamoured with the latest game, Arkham Origins. But this one's by the original team at Rocksteady, so I fully expect it'll turn out to be basically the same thing as 2009's Arkham Asylum, which I already played just a few months ago. In fact with any luck I'll be able to copy/paste most of the text over from that post and save myself some work.
I actually bought this a while back, way before the pay what you want Humble Bundle deal going on this fortnight, but I'm only just getting around to it now. Because I'm an idiot. The moral of the story: always always always wait for a sale. Or, you know, play your games when you buy the things.
(Click the screenshots to expand them to immense proportions. Well, they'll be twice the size anyway. Plus I'm running it in DirectX 9 mode with no tessellation or PhysX enhancements so it's not really going to be looking its best I'm afraid.)
Thursday, 7 November 2013
Even before its started it's already proven to be a massive disappointment to me: it didn't have the 'say-gah' jingle at the start.
Monday, 4 November 2013
Mario's been jumping around in video games since Donkey Kong back in 1981 so it's pretty amazing to me that it took him this long to get his own RPG. I mean by this point he'd already started his racing career in Super Mario Kart, played Yahtzee in Mario's Game Gallery, practised medicine in Dr. Mario and shown off his artistic side in Mario Paint; the guy's a real renaissance man.
He wouldn't get around to trying his hand at street fighting or, uh, partying until the N64 era though, which was actually just months away at the time this was released. As far as I know, this is the final Mario game on the Super Nintendo. It may well be Square's final game released on the console as well, in North America at least.